New vehicle class
by Stephen · in Torque Game Engine · 03/17/2005 (6:53 pm) · 10 replies
I'm making a mech game (I know there are alot out there but this one is going to be different) and I need help making this new vehicle class. I have a idea how to get this mech class working. First you will need the tank pack because I'm going to use this class because you use the mouse to rotate the turret and use w,a,s,d to turn the tank. What I was going to do is take the tank model and change the turret to the upper part of the mech then change the lower part of the tank to the legs to mech but how would I get the legs to walk and not use the treads like the tank.
I have looked at this Do the Twist resource but it is not what I'm looking for.
Any help would be appreciated!
Stephen
I have looked at this Do the Twist resource but it is not what I'm looking for.
Any help would be appreciated!
Stephen
#3
Does it have to be a vehicle class? Are you going to have people mount the Mechs or is the Mech the player themselves?
Why have you chosen the Tank Pack (other than the turret)? Is it just because it was a starting point or is there another reason?
Thanks.
03/17/2005 (8:37 pm)
Stephen,Does it have to be a vehicle class? Are you going to have people mount the Mechs or is the Mech the player themselves?
Why have you chosen the Tank Pack (other than the turret)? Is it just because it was a starting point or is there another reason?
Thanks.
#4
I have tried the Do the Twist resource but when I played with it I noticed that it only moved the camera and not the torso.
I hope this helps a bit more on what I want.
03/17/2005 (8:43 pm)
I would like people to mount the Mechs then people being the mech (as a player model like the orc) and the reason why I picked the Tank Pack because like I have said before, the tank drives with w,a,s,d keys and mouse to turn the turret. I would like to have the controls like Mechwarrior. So when you mount the mech you will drive it by w,a,s,d keys (move the legs, like turning the mech, walking forward and backwards) and use the mouse to rotate the torso of the mech. The reason why I don't want the people as the mechs because the mech is more of a vehicle then a player.I have tried the Do the Twist resource but when I played with it I noticed that it only moved the camera and not the torso.
I hope this helps a bit more on what I want.
#5
B--
03/17/2005 (9:47 pm)
@Stephen: If the "Do the twist" resource does everything but move the torse during the mouse look then prehaps you should focus on an animation blend to go along with the camera look.B--
#6
03/17/2005 (11:10 pm)
Other reason why I want the mechs to be vehicles because in my game you will be able to get a mech by a vehicle spawner like in Tribes 2.
#7
That's what I thought you would say. You have a lot of work ahead of you.
My "Do the Twist" resource does show the torso movement using the "look" and "headside" animations already built into the engine, you just need them in your player file.
However, to make a Mech vehicle class, you will need to get real close and personal with the tank class and the player class. Focus on the animation sets. I don't know if the tank class is taken from the vehicle class or the player class. If it is taken from the vehicle class, you might want to decide if you want the physics part for the Mech (rolling over won't look right for a Mech). So more than likely you will need to compine the player, vehicle, and tank classes to make your Mech class.
No silver bullet for this one, just lots of work.
Good luck. I wouldn't mind seeing what you come up with and while you're working, check out my site BattleTech Simulator (I'm using the player class, no mounting).
03/18/2005 (6:27 am)
Stephen,That's what I thought you would say. You have a lot of work ahead of you.
My "Do the Twist" resource does show the torso movement using the "look" and "headside" animations already built into the engine, you just need them in your player file.
However, to make a Mech vehicle class, you will need to get real close and personal with the tank class and the player class. Focus on the animation sets. I don't know if the tank class is taken from the vehicle class or the player class. If it is taken from the vehicle class, you might want to decide if you want the physics part for the Mech (rolling over won't look right for a Mech). So more than likely you will need to compine the player, vehicle, and tank classes to make your Mech class.
No silver bullet for this one, just lots of work.
Good luck. I wouldn't mind seeing what you come up with and while you're working, check out my site BattleTech Simulator (I'm using the player class, no mounting).
#8
03/18/2005 (7:10 am)
Well thanks, if I can't find anyone to help me make a new vehicle class then I'll have to use the player class. I'm going to download you game and check it out.
#9
Where I herd it from was a post about realm wars and one of the makers comenting on the pack.
www.garagegames.com/mg/forums/result.thread.php?qt=27290
03/18/2005 (7:33 am)
I heard that there will be a horse pack coming out that will allow you to mount a horse and ride it and I am thinking that you would just have to modify the code a little to make it stand on two legs.Where I herd it from was a post about realm wars and one of the makers comenting on the pack.
www.garagegames.com/mg/forums/result.thread.php?qt=27290
#10
03/18/2005 (12:22 pm)
Thanks, I'll have to check that out!
Torque Owner Derk Adams
You're in a sticky spot. Do you take a vehicle class and make it walk or take a walking class and make it twist. It sounds like you want to do the former, where I chose the latter. Can you give a better description of what you need? Either way you are looking at a lot of C++ changes.
Thanks.