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Real-time scenery changes

by Don DuRousseau · in Torque Game Engine · 03/16/2005 (5:38 am) · 0 replies

Hello All. I just licenced Torque and made my first experiments using it
(just tried to modify the demo that comes with the SDK).

My problem is the following: I would like to interface my Torque game with another application.

Depending on the output of this application, the main scene of the game should change dynamically (example: weather could alter, trees would be added/removed, etc.).

One simple solution would be to have a thread that periodically reads a file, that gets updated by the other app.

Here are my issues:
1) is there support in the Torque scripting for creating threads? Or where is the scene main loop?
2) how do I control the scenery using scripting? For instance, how do I grab an object, change its scaling and force a scene redrawing ?

(I know how to do all this in OpenGL, and I suppose the scripting API must support these features)

Any comments, code snippets, recommendations are appreciated. Thanks