Bling v1.0 for download
by James Reue · in Torque Game Engine · 12/15/2001 (3:14 pm) · 2 replies
Hey all.
While messing with WorldCraft, i got tired of executing the 2 binaries (BuildWad & Map2dif) from the
command line, and screwing up the long paths. I wrote a little application that lets you click and choose the parameters that you would usually have to type in. I did it for just fun, but i hope it comes in useful. You can download it here.
http://www.whitesagetrading.com/j2k.html
Also on this site is pics of my progress in the game my friend and i are making.
Enjoy!
Please feel free to email with questions or comments about bling.exe.
jreue@austinlogistics.com
While messing with WorldCraft, i got tired of executing the 2 binaries (BuildWad & Map2dif) from the
command line, and screwing up the long paths. I wrote a little application that lets you click and choose the parameters that you would usually have to type in. I did it for just fun, but i hope it comes in useful. You can download it here.
http://www.whitesagetrading.com/j2k.html
Also on this site is pics of my progress in the game my friend and i are making.
Enjoy!
Please feel free to email with questions or comments about bling.exe.
jreue@austinlogistics.com
About the author
#2
also player.cs you have to add maxInv[MachineGun]=1;
and do the same for ammo
also i changed commands.cs
commands.cs just creates the item ie
%weapon = new Item()
{
dataBlock = MachineGun;
};
MissionCleanup.add(%weapon);
%player.pickup(%weapon, 1);
%ammo = new Item()
{
dataBlock = MachineGunAmmo;
};
MissionCleanup.add(%ammo);
%player.pickup(%ammo,1);
there are weapon tutorials i believe and many threads having to do with weapons.. i would search the forums for more info.
12/18/2001 (9:33 am)
i just copied over rifle.cs to machine_gun.cs and changed names around and mount points.also player.cs you have to add maxInv[MachineGun]=1;
and do the same for ammo
also i changed commands.cs
commands.cs just creates the item ie
%weapon = new Item()
{
dataBlock = MachineGun;
};
MissionCleanup.add(%weapon);
%player.pickup(%weapon, 1);
%ammo = new Item()
{
dataBlock = MachineGunAmmo;
};
MissionCleanup.add(%ammo);
%player.pickup(%ammo,1);
there are weapon tutorials i believe and many threads having to do with weapons.. i would search the forums for more info.
Torque Owner Duane Richards