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AVI Movie bitmap.. How does it work?

by Judd Pickell · in Torque Game Engine · 12/15/2001 (1:56 pm) · 6 replies

I have seen this control, but I don't really understand it. Is this for .avi only? Can this be .movs? Is there a function to call play? stop? rewind?

Anyone who has had experience with this, I would love to know. Would like to provide a more realistic hud for my clients.

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#1
12/15/2001 (2:40 pm)
I asked a while back about quicktime support (.mov) and they said no go.

Other than that (as you know) I haven't played with it yet :)
#2
12/15/2001 (7:19 pm)
Why was QUicktime a no go? Adding QT support is only a few lines of code. Only big disadvantage is no Linux client.

Josh
#3
12/18/2001 (1:20 am)
I would like to see Bink supported, personally. Though, I dont imagine it would be hard to implement.

deRost @ HorizonAE
#4
12/18/2001 (3:31 am)
The problem is QT and Bink are propriotry technologies owned by Apple and Smacker, so require licencing costs.

AVI is just a wrapper for any movie, either raw or encoded with any codec and so has no propriotry code, you just need the codec of the movie format installed (for example DiVX or Indeo)
#5
12/18/2001 (8:50 am)
which formats are supported at this time?

[edit]
or does that only depend on the codecs installed on the system?
#6
12/18/2001 (8:50 am)
You don't need to pay Apple any money to embed QT in software. They make their money off the "Pro" version of QT and the creation tools.

Bink is different, I think. I think you do have to pay them for the SDK to embed Bink movies.

Josh