WWI Anyone?
by Derek Belanger · in Game Design and Creative Issues · 12/15/2001 (1:55 pm) · 46 replies
Hey, I bet that a WWI game would be cool on this engine. I can model, if anyone's interested, ICQ me. I think I have the details and I already have a rifle modeled and am working on an American Marine.
ICQ= 102858804
ICQ= 102858804
#22
You should really GO for this game for 2 reasons:
1.- Your project raises attention, look at all the people you have attracted to this discussion! =)
2.- People know very little about world war 1, is something that has lost attention for several reasons, if you could make a game that portrays how it was and makes you understand why it was so important, you really could have a very big hit in your hands.
Remember though, getting attention is only half the battle, you have to bring it to reality with quality and good gameplay.
Best of luck!
01/31/2002 (9:58 am)
You know, I ussually dont post in this section of the forums, but I think I have to tell you something. You should really GO for this game for 2 reasons:
1.- Your project raises attention, look at all the people you have attracted to this discussion! =)
2.- People know very little about world war 1, is something that has lost attention for several reasons, if you could make a game that portrays how it was and makes you understand why it was so important, you really could have a very big hit in your hands.
Remember though, getting attention is only half the battle, you have to bring it to reality with quality and good gameplay.
Best of luck!
#23
As for the WW1 game, it's a great idea but I personally prefer WW2. Day of Defeat is my favourite game of the moment.
I'm not convinced that trench warfare in an FPS game would be that interesting.
03/28/2002 (3:34 pm)
I'm sorry but I don't see how a 14 year old kid could outsmart Napoleon. Beating Total Annhialiation is nothing compared to organizing and leading thousands of troops. I'm sorry, but this is rubbish.As for the WW1 game, it's a great idea but I personally prefer WW2. Day of Defeat is my favourite game of the moment.
I'm not convinced that trench warfare in an FPS game would be that interesting.
#24
Perhaps something that focuses on a more fringe issue, such as the espionage that went on? There's plenty of documentary evidence in both the UK and US archives about the misinformation that the two sides both used, and I daresay there's some translated stuff out there from the German perspective.
The game could take two or three forms - first, rising up the ranks through information gathering (sneaking into enemy bases and such in the first person). Then building up informants (again first person - setting up meetings, all the time making sure you aren't watched, that sort of thing). Then turning enemy spies and keeping them alive (more strategy based), and finally turning spycatcher yourself and trying to hunt down enemy operatives (strategy and first person) using your own team. The best part about this last one is that if the player is set several people to watch, only one will be the right guy and the player has to make sure that they are very sure before committing their time to a suspect.
The rewards are promotions and helpers, and the storyline could be based around one of the abortive attacks made by either side - if the player fails, the attack goes ahead and thousands die, if he succeeds then ultimately the attack does alot better. There's also the bonus that in multiplayer two team could be lined up against each other.
Other ideas could be to focus on the naval battles, which were much more volatile (the legendary Bismarck episode for instance).
03/31/2002 (6:00 am)
Surely WW1 has already been covered in parts? I've played at least 3 flight sims about the airborne part, and there have been several strategy games on the subject, I don't think it's the way to go.Perhaps something that focuses on a more fringe issue, such as the espionage that went on? There's plenty of documentary evidence in both the UK and US archives about the misinformation that the two sides both used, and I daresay there's some translated stuff out there from the German perspective.
The game could take two or three forms - first, rising up the ranks through information gathering (sneaking into enemy bases and such in the first person). Then building up informants (again first person - setting up meetings, all the time making sure you aren't watched, that sort of thing). Then turning enemy spies and keeping them alive (more strategy based), and finally turning spycatcher yourself and trying to hunt down enemy operatives (strategy and first person) using your own team. The best part about this last one is that if the player is set several people to watch, only one will be the right guy and the player has to make sure that they are very sure before committing their time to a suspect.
The rewards are promotions and helpers, and the storyline could be based around one of the abortive attacks made by either side - if the player fails, the attack goes ahead and thousands die, if he succeeds then ultimately the attack does alot better. There's also the bonus that in multiplayer two team could be lined up against each other.
Other ideas could be to focus on the naval battles, which were much more volatile (the legendary Bismarck episode for instance).
#25
Other wars that could be done would be the Britain versus Zulus in the 19th century, Britain versus the Boers at the turn of the 19th century, Falklands, Colonists versus Native Americans (although you'd have to be careful with that one, possibly do it from the NA's point of view) and Vietnam (another careful one).
03/31/2002 (6:09 am)
p.s. For a spy game one shot kills would be a natural, so save games would have to be at any point in the mission.Other wars that could be done would be the Britain versus Zulus in the 19th century, Britain versus the Boers at the turn of the 19th century, Falklands, Colonists versus Native Americans (although you'd have to be careful with that one, possibly do it from the NA's point of view) and Vietnam (another careful one).
#26
04/01/2002 (10:19 am)
I was gonna make a WW1 game but didnt have an artist now I need one more artist and I will be making one
#27
the thing about accuracy varying by shooters position is a very good game balancing idea, i think.
04/01/2002 (5:30 pm)
where did this thread come from? cant believe i hadnt seen it yet. after reading it, i think you could make a kickass WWI game. i agree that sp/coop would be better than morg, but jeff has a point, the visuals from WWI are very powerful, what with the uniforms, gas masks, pointy helmets, mustard gas, tanks. they (and the war itself) are medieval, but modern at the same time. the only caveat - the art has to be very good. me personally, i would want this game to see all the cool stuff in it, as much as the gameplay. the thing about accuracy varying by shooters position is a very good game balancing idea, i think.
#28
for long time and many years, when I was younger than now (and I had a lot more time than now) I spent my time in visiting those places where the WWI had been terrific on the italian front. I get pictures and I have a lot of materials about WWI war over italian front.
When I saw the terrain editor in TGM the first thing I've thought was: "very similar to those battlefild where thousand of men had combat in WWI".
So, I'm not a great programmer and I'm not a graphic too but I'm thinking for a WWI title game with TGM... something like "1914-1918 THE GREAT WAR".
I'm interested in joining a WWI project instead of starting alone...
Paolo Fini. (ITA)
04/03/2002 (1:48 pm)
Hi man;for long time and many years, when I was younger than now (and I had a lot more time than now) I spent my time in visiting those places where the WWI had been terrific on the italian front. I get pictures and I have a lot of materials about WWI war over italian front.
When I saw the terrain editor in TGM the first thing I've thought was: "very similar to those battlefild where thousand of men had combat in WWI".
So, I'm not a great programmer and I'm not a graphic too but I'm thinking for a WWI title game with TGM... something like "1914-1918 THE GREAT WAR".
I'm interested in joining a WWI project instead of starting alone...
Paolo Fini. (ITA)
#29
04/04/2002 (8:28 pm)
my icq is 71278952 so far its me and a graphics artist we need a team so we can make this WW1 game get me on icq so we can chat
#30
04/05/2002 (12:08 pm)
A WW1 FPS shooter could work, I imagine a game very similar to Day of Defeat would result - the day of defeat gameplay hints to a WW1 battle as much as a WW2 one. To really make it stand out a strong RPG element could be added....WW1 wasn't solely about massed attacks across no mans land.
#31
04/05/2002 (11:07 pm)
I have ideas poping out left and right here I just need some artist ant takers? icq me 71278952 or aol ckob18
#32
The south front - the italian one - ("only" 600.000 italian dead soldiers) of the great war was very different from west or est front (Verdun, La Somme, Marna river...) The terrain for those battles were: mountains, uplands plain with trenches, iceland with huge batteries of heavy cannons with mountains special corps, bridges and rivers battles...I have day by day story and maps of those battles, friends of mine with grandpa that had fighted there ... I mean: an historycal reconstruction is possible too.
See you by ICQ (mine is: 47889529)
04/06/2002 (2:14 am)
I think the italian front with iced mountains, with invincible fortress firing down in the valley of the no-man field, and front-to-front mountains with tunnels and baracks inside where snipers and terrific MG firing from those mountains hole to everyone was comeing.... could be very interesting missions and game play. The south front - the italian one - ("only" 600.000 italian dead soldiers) of the great war was very different from west or est front (Verdun, La Somme, Marna river...) The terrain for those battles were: mountains, uplands plain with trenches, iceland with huge batteries of heavy cannons with mountains special corps, bridges and rivers battles...I have day by day story and maps of those battles, friends of mine with grandpa that had fighted there ... I mean: an historycal reconstruction is possible too.
See you by ICQ (mine is: 47889529)
#33
04/06/2002 (11:43 am)
What some people fail to relize is that weapons in WW1 were in there infancy every army except the US and canada had men on horses with lances, Old midevil style stuff. They even used the old fashion cannons that shot a solid metal ball. Weapons in ww1 were nothing compared to ww2 in ww1 the grenads looked like a bakers roller I mean exactly like it. So when my game comes out weapons wont be impressive because of the fact there wasnt really to many types mainly m1 Gerans and luggers as for machine guns I believe the early model thompson was around.
#34
04/06/2002 (12:41 pm)
Great idea, one I had myself in fact. (which is what makes it so great *j/k*). I think a World War I game is one of the coolest ideas for a shooter, so long as it's done right. Would you be making up a fictional Campaign or putting the player in a historical battle?
#35
04/06/2002 (12:51 pm)
yeah im still working on it I need help badly and no one seems intrested
#36
Cannons that fired solid ball shot certainly were not the order of the day, try high explosive. Lancers and calvary did feature in the early stages, though once they where decimated in the face of heavy machine gun/ high explosive they where rarely if ever used after 1914. The Thompson was still some way off; the Germans had developed a sub machine gun, though it saw very limited use, mainly with Storm Troopers. i think you are maybe thinking of the BAR, a light machine gun, which was used by the US first in the later stages of WW1 and then all through WW2. The fascination of WW1 to me would be the primitive tank use, primitive aircraft use, frantic melee of attacks and the actual random chance of surviving life in the trenches. Also as somebody mentioned the imagery is terrific with that Gothic look intermingled with modern industrial warfare.
Two possible WW1 games:
1. A strong RPG style game with emphasis on survival. A strong knowledge of history would be needed.
2. Day of Defeat style, strong use made of WW1 imagery, as Day of Defeat is essentially like 'going over the top' WW1 would be suitable a theme as WW2....might even be more successful..
04/06/2002 (1:37 pm)
I myself am not overly interested because from what I have read, your knowledge of the history and equipment of this conflict actually seems limited, I'm not being nasty just pointing it out. Cannons that fired solid ball shot certainly were not the order of the day, try high explosive. Lancers and calvary did feature in the early stages, though once they where decimated in the face of heavy machine gun/ high explosive they where rarely if ever used after 1914. The Thompson was still some way off; the Germans had developed a sub machine gun, though it saw very limited use, mainly with Storm Troopers. i think you are maybe thinking of the BAR, a light machine gun, which was used by the US first in the later stages of WW1 and then all through WW2. The fascination of WW1 to me would be the primitive tank use, primitive aircraft use, frantic melee of attacks and the actual random chance of surviving life in the trenches. Also as somebody mentioned the imagery is terrific with that Gothic look intermingled with modern industrial warfare.
Two possible WW1 games:
1. A strong RPG style game with emphasis on survival. A strong knowledge of history would be needed.
2. Day of Defeat style, strong use made of WW1 imagery, as Day of Defeat is essentially like 'going over the top' WW1 would be suitable a theme as WW2....might even be more successful..
#37
04/09/2002 (4:04 pm)
I am a history major..thought I might add that, actually cannons where used with out high explosives just solid balls. I guess I should of added that the countries that used these weapons were small countries
#38
04/14/2002 (5:38 am)
Matt, history major or not ( and unless you studied WW1 exclusively, is this relevant?) (major, is that high school or college?, sorry, not familiar with the US terminolgy) You do need to do some research. Your probably right, perhaps some of the smaller nations did use solid shot, but obviously in a very obscure and limited sense. Its certainly not representitive of WW1 on a whole. If you want to attract support for this project, you will need to do more research: pinpoint your era (which campaign) and theatre.
#39
Here's a good example: http://zeitcom.com/majgen/60lshp.html
It's about landships--steam driven WWI tanks. I THINK it's fictional.;) lol
Or like William Gibson's _The Difference Engine_ which was all about computers in the late 1800s with technology of the time. They were nothing like ours, of course, but can you imagine if we had these back then?
I did some searching on WWI games and came up with zip. A few board games/rpgs and that was it.
04/14/2002 (6:35 am)
How about an alternate reality WWI? Take technology of the time and use it to mimic some of today's technologies or create some believeable ones of your own.Here's a good example: http://zeitcom.com/majgen/60lshp.html
It's about landships--steam driven WWI tanks. I THINK it's fictional.;) lol
Or like William Gibson's _The Difference Engine_ which was all about computers in the late 1800s with technology of the time. They were nothing like ours, of course, but can you imagine if we had these back then?
I did some searching on WWI games and came up with zip. A few board games/rpgs and that was it.
#40
Instead of having army to army land battles, u could make the game on WW1 naval battles. or spy games, of course that wouldn't work in multiplayer.
Nvrmind nothing useful to contribute
04/14/2002 (7:22 am)
Thats the site on Land Ironclads, dull short story. Supposedly credited as being the inspiration for Tanks.Instead of having army to army land battles, u could make the game on WW1 naval battles. or spy games, of course that wouldn't work in multiplayer.
Nvrmind nothing useful to contribute
Imagine a part of a peninsula not wider than 20 football fields, crowded by hundreds of hills and covered with half a million bodies!
The Gallipoli Campaign was the BIGGEST battle in WWI.