Game Development Community

A few question about TGE

by Eran Caspi · in Torque Game Engine · 03/15/2005 (8:15 am) · 7 replies

Hello
Im want to buy Torque but I have some questions first
1. Is there any way to "hide" the media?
I don't want to let anyone to use the media in the game.
2. Is there any better way to display textures?
The textures have low quality if you look close at them in the game of course.
3. Is there any chance that someone will hack into my game?
Torque compile the files when you open the game so someone can create
a .cs file using TorqueScript and hack the game no?

#1
03/15/2005 (8:20 am)
1. Protecting Art Assets with Encryption
2. Textures can have a wide variety of detail. Which textures are you looking at specifically?
3. Short answer: no. Long answer: It depends on how you have it setup, but if you only release .DSO's and set up your server correctly, you'll be fine. If it were a scripting problem, no engine that supported multiplayer would support scripting. Keep it in mind, but create your game first. There's no reason to worry if the game never gets completed.
#2
03/15/2005 (9:04 am)
Thank you for the fast reply
1. nice script but is it for TGE or for T2D only?
and what about the dts models and jpg files?
2. Not really but I use the book 3D Game Programming All In One
and there is a caves (in the fps.exe water world mission) with very poor
texture even when I changed it to 512X512 the texture wasn't so good.
Same goes for some of the textures in the TGE demo.
3. Good point but I don't want to try and create a game just for someone to hack
it and ruin the entire game.
#3
03/15/2005 (9:26 am)
1. T2D is built upon TGE. Anything that moves through the stream class can be encrypted with that resource. If you want, though, you could move that into the resource manager and encrypt/decrypt zip files, etc.

2. The book was created to get people up and running quickyl, not be a tutorial base for art students on making expemplary artwork for their games. Take a look at Tim Aste's Warzone for an example of excellent TGE/Lighting Pack quality.

3. TGE isn't set up to be hacked, but then you may really mux up the netcode and client-server interaction and cause your own problems. AFAIK, the Tribes 2 hacks were hex changes to the executable or packet capture programs, nothing script related. If you don't want people to hack you game, then you don't want to use any engine out there. UT2K4 was hacked the day it was released in beta. Hacks that still worked in the retail version. And I think the guys at Epic take their netcode pretty seriously. You should, too, but not at the detriment of your game.
#4
03/15/2005 (1:09 pm)
2. I saw that movie but it uses TGE, TSE, T2D and more
I hope that TGE alone can handle textures as good as you see in the demo.

Well thank you for your help.
I don't have any other questions for now :)
#5
03/15/2005 (1:21 pm)
It doesn't use TSE or T2D. It uses TGE 1.4 (current version 1.3) and the lighting pack. There were some other modifications as well, but the key was strong artwork.
#6
03/15/2005 (1:24 pm)
2. I've used 1024x1024 or maybe even 2048x2048 textures in TGE and they were beautiful. It's really an art issue more than an engine issue. I and a few other people did opt to change the distance at which torque switches to lo-res textures for mip-mapping, but that's a fairly minor change.
#7
03/16/2005 (11:04 am)
2048x2048 is way too much.
You need to consider the size of the game
with those texture the game can easily get 200 mb :|