Eeeeep.
by Nick Daniel · in Torque Game Engine · 03/14/2005 (8:06 pm) · 8 replies
This is a little off topic, so bare with for me a sec. I just purchased the TGE, and I was curious as to where I can find all this "exclusive TGE source code", and complete c++ source code. What am I missing here? Are the sources im quoting contained anywhere inparticular on this website?
Please help.
Thanks.
Please help.
Thanks.
#2
03/14/2005 (8:22 pm)
Did you read the emails that were sent to you after you purchased Torque? They explain how to download, etc.
#3
Yep, like I said, I have already purchased and downloaded the engine.
So I'm assuming the "source code" is located some where within the program files of TORQUE? I'll check...
@Jeff, yep. I have, and dled the engine 2 days ago.
-by the sound of it, the "source code" is located within the program files of TORQUE?
03/14/2005 (9:26 pm)
@IdiotYep, like I said, I have already purchased and downloaded the engine.
So I'm assuming the "source code" is located some where within the program files of TORQUE? I'll check...
@Jeff, yep. I have, and dled the engine 2 days ago.
-by the sound of it, the "source code" is located within the program files of TORQUE?
#4
03/14/2005 (9:39 pm)
If you have installed the Torque SDK then you will find the source files located in sub-folders in the C:\torque\SDK\ folder or where ever you have installed torque. You will also find example FPS and racing missions, source to various tools and utilities and VisualC++6 and VC7 project files to start you off.
#5
Perhaps some instructuion, or where I can find some of this information on this website?
I'm lookin...
03/18/2005 (7:06 pm)
So I'm guessing the files will open with the Visual Basic program? Perhaps some instructuion, or where I can find some of this information on this website?
I'm lookin...
#6
There are free compilers and editing tools though. Maybe some of the GG users who don't use MS VC++ can post what they are editing the source with (Ultra Edit, etc.) to give you a hand getting started.
We all started somewhere.
03/18/2005 (7:16 pm)
You can open the source files with any text editor really. You won't be able to compile them that way though. Most GG users are using MS Visual C++ as far as I know. Visual Basic won't help you :(There are free compilers and editing tools though. Maybe some of the GG users who don't use MS VC++ can post what they are editing the source with (Ultra Edit, etc.) to give you a hand getting started.
We all started somewhere.
#7
03/18/2005 (7:23 pm)
THeres the Torque Build Environment (sets everything up for you.). Then theres the freeware Visual Studio Compiler.
#8
Most of the other files are .DSP, .Opt, ect.
Which arnt even meant to open withyour basic text editor?
Ahh...
03/18/2005 (7:23 pm)
Actually, the majority of the torque script/text i could make out were located in the scripts folder for the fps and racing starter examples, which really wasnt all that much to begin with either, basically... I dont think thats what GG's is refering to...Most of the other files are .DSP, .Opt, ect.
Which arnt even meant to open withyour basic text editor?
Ahh...
Torque 3D Owner Frogger
This is where you download the FULL torque.