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Eeeeep.

by Nick Daniel · in Torque Game Engine · 03/14/2005 (8:06 pm) · 8 replies

This is a little off topic, so bare with for me a sec. I just purchased the TGE, and I was curious as to where I can find all this "exclusive TGE source code", and complete c++ source code. What am I missing here? Are the sources im quoting contained anywhere inparticular on this website?
Please help.
Thanks.

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#1
03/14/2005 (8:11 pm)
Http://www.garagegames.com/pg/download.php?id=1


This is where you download the FULL torque.
#2
03/14/2005 (8:22 pm)
Did you read the emails that were sent to you after you purchased Torque? They explain how to download, etc.
#3
03/14/2005 (9:26 pm)
@Idiot
Yep, like I said, I have already purchased and downloaded the engine.
So I'm assuming the "source code" is located some where within the program files of TORQUE? I'll check...

@Jeff, yep. I have, and dled the engine 2 days ago.
-by the sound of it, the "source code" is located within the program files of TORQUE?
#4
03/14/2005 (9:39 pm)
If you have installed the Torque SDK then you will find the source files located in sub-folders in the C:\torque\SDK\ folder or where ever you have installed torque. You will also find example FPS and racing missions, source to various tools and utilities and VisualC++6 and VC7 project files to start you off.
#5
03/18/2005 (7:06 pm)
So I'm guessing the files will open with the Visual Basic program?
Perhaps some instructuion, or where I can find some of this information on this website?
I'm lookin...
#6
03/18/2005 (7:16 pm)
You can open the source files with any text editor really. You won't be able to compile them that way though. Most GG users are using MS Visual C++ as far as I know. Visual Basic won't help you :(

There are free compilers and editing tools though. Maybe some of the GG users who don't use MS VC++ can post what they are editing the source with (Ultra Edit, etc.) to give you a hand getting started.

We all started somewhere.
#7
03/18/2005 (7:23 pm)
THeres the Torque Build Environment (sets everything up for you.). Then theres the freeware Visual Studio Compiler.
#8
03/18/2005 (7:23 pm)
Actually, the majority of the torque script/text i could make out were located in the scripts folder for the fps and racing starter examples, which really wasnt all that much to begin with either, basically... I dont think thats what GG's is refering to...

Most of the other files are .DSP, .Opt, ect.
Which arnt even meant to open withyour basic text editor?
Ahh...