Game Development Community

TGE Noob: #5 Penguin Rules

by Richard Bottoms · in Torque Game Engine · 03/14/2005 (11:57 am) · 2 replies

I am starting a series of posts called TGE Noob. I'll try to get answers to some of the more maddening things if you are just coming to TGE.

#5. How do I compile under Linux.

Make sure you have the requisite support software:

XFree86 4.0 or greater with a appropriate 3D drivers (GLX/DRI) for your video card.
SDL SDK version 1.2 or later. (1.2.3 or later is recommended)
OpenAL Runtime or SDK Installation.
Mesa3D version 3.4 or later. (3.4.2 or later recommended)

or Basically instal RedHat 8 or better, or a similar distro

cd to SDK/

Type this:

make -f mk/configure.mk OS=LINUX COMPILER=GCC3 BUILD=DEBUG

make

Go get a Red Bull and watch the pretty letters go by.


Bottom line:

If you know the Linux command line compiling TGE is painless. Addtional info lives here:

http://www.garagegames.com/docs/torque/general/apbs04.php

http://www.garagegames.com/mg/forums/result.forum.php?qf=75


Big brains:

Any hints for folks using Linux hosting environments strictly as a server for Win32/OSX/Linux clients?

#1
03/14/2005 (2:17 pm)
You might need to add nasm to get it to compile:

sourceforge.net/project/showfiles.php?group_id=6208

Otherwise, went smooth as silk on my ancient Dell 200 with an ATI 7500 installed.
#2
03/14/2005 (2:47 pm)
Here's a discussion on stripping out the graphics cruft and compiling a dedicated server:

www.garagegames.com/mg/forums/result.thread.php?qt=27280

Recompiling now, reporting on the results shortly.