Game Development Community

will the openal have to be downloaded

by Ace · in Technical Issues · 12/15/2001 (9:30 am) · 6 replies

by my testers? im still using the latest head version.

is there an easy way to do an exec once for the openal stuff or will it be intergrated into 2.0

#1
12/17/2001 (11:17 am)
I just included the DLL in my game directory. It's not like they had to run the installer provided by creative, they just need the file.
#2
12/20/2001 (8:19 pm)
How did you make the dll? Where did you place it in the game directory? And let me get this straight--openal doesn't have to be installed to a new user's machine; just need the dll?
#3
12/21/2001 (5:27 am)
oh you mean the dll's in the OpenAl directory? where did you put them exactly? (guess ill go find out)
#4
01/02/2002 (10:38 am)
I think that OpenALwEAX2.exe HAS to be installed on your computer before you can hear sounds. I uninstalled it and could hear nothing; reinstalled it and I could. So, I don't think the opengl2d3d.dll by itself is enough.
#5
01/02/2002 (3:09 pm)
opengl2d3d.dll translates opengl graphics to direct 3d graphics for persons using the directx instead of opengl in their systems - it has nothing to do with audio.
#6
01/03/2002 (6:48 am)
Doh! I knew that--must have been the New Year's party :)

So back to my earlier questions:

1. How are ppl getting the dll for the openal?
2. Will the sound system work with just the dll on a newly installed game or do the openal drivers have to be installed on a system?