NURBS surfaces vs. Mesh
by Doug Hammond · in Artist Corner · 12/14/2001 (10:02 pm) · 5 replies
Multiple questions stated as one-
1. Is there an advantage to using NURBS surfaces rather than simple mesh planes?
For example Blender - the 3d Studio I use allows you to choose Mesh > Plane/Cube/UVSphere etc.
OR
Surface (nurbs) > Sphere/Curve/Surface etc.
2. Which would be best for game modeling? Why?
1. Is there an advantage to using NURBS surfaces rather than simple mesh planes?
For example Blender - the 3d Studio I use allows you to choose Mesh > Plane/Cube/UVSphere etc.
OR
Surface (nurbs) > Sphere/Curve/Surface etc.
2. Which would be best for game modeling? Why?
About the author
#2
Thanks.
12/15/2001 (12:20 am)
Ok cool, I'll stick to making models with polygons (still gonna practice with NURBS though, might come in handy down the road).Thanks.
#3
-Jace
11/11/2006 (9:42 pm)
I would suggest learning NURBS because it is the new standard for organics.-Jace
#4
11/11/2006 (9:57 pm)
Wow... this is a five year old thread.
#5
11/11/2006 (10:06 pm)
New record!! We have a winner!
Torque Owner AIDan
NURBS is supported by many engines, but I don't know anybody who uses it.
NURBS needs much more performance than polygons.