Where to begin?
by Zachary Fyffe · in General Discussion · 03/12/2005 (9:48 pm) · 1 replies
Lets say you have a game idea.
And you buy Torque to make your game idea a reality(which i havnt yet)
Where do you start ?
do you make characters then a world around then or make world the make characters to fit youre world?
And you buy Torque to make your game idea a reality(which i havnt yet)
Where do you start ?
do you make characters then a world around then or make world the make characters to fit youre world?
Torque Owner Dreamer
Default Studio Name
Decide which features are most important.
Assess what you currently have and how it can help you get what you want.
Code important and/or missing features.
Create cheap programmer art to test features.
Cut features which do not expressly improve gameplay.
Flesh out project again.
Test again
Debug
Cut some more features which do not expressly improve gameplay.
Once you have a game which is fun to play with crappy programmer art design nicer art and use it instead.
Test again
Flesh out again
Cut and or Add playability enhancements.
Test
Debug
Debug
Debug
In short, if you need to ask that question you need to look closer at steps 1-5