Animated shapes
by Neil Marshall · in Torque Game Engine · 12/14/2001 (12:53 pm) · 5 replies
I created a health pack, modified the health code, and got it to animate just fine.
Now I finished creating a flag and I just wanted to place it in the world and have it blow in the wind. How do I get it into the scene and just have it loop instead of only displaying the first frame?
(It's only listed under static shape, even though it has an animation)
Now I finished creating a flag and I just wanted to place it in the world and have it blow in the wind. How do I get it into the scene and just have it loop instead of only displaying the first frame?
(It's only listed under static shape, even though it has an animation)
#2
Now to figure out how to use the sequence II plugin :|
12/14/2001 (1:30 pm)
haha. I didn't think there was a tutorial on it, let alone one which tells me how to do exactly what I'm trying to do.Now to figure out how to use the sequence II plugin :|
#3
12/15/2001 (12:14 am)
Is there an example of a cyclic animation done in Milkshape somewhere that one could d/l ?
#4
12/17/2001 (9:58 pm)
repeat a/m question :-)
#5
12/21/2001 (5:11 pm)
I don't think there are any examples checked in yet. I'm working on some. Animation exporting is pretty easy for MS though. If you have the latest version of the exporter, then simply animate the shape and export it. You don't have to do anything special, the exporter creates a cyclic animation called "Ambient" by default.
Associate Tim Newell
Max Gaming Technologies