Game Development Community

Exclusive Torque distribution via CVS?

by Rick Overman · in Torque Game Engine · 12/14/2001 (11:27 am) · 23 replies

What do you think about ONLY distributing the Torque via CVS?

We currently provide a downloadable installer of the Torque as well as CVS access. The installer is much simpler for new users but will never be as up to date as CVS. CVS is the version control software that we are actively developing the Torque with, we give you access to the same database we are using - you cannot get much more up to date than that! The only downside to CVS is you will not get precompiled executables, you will need to build them yourself. We could easily provide an optional executable download pak or something though.

If you don't know what CVS is, chime in and let me know here!

So tell us what you think!

All your responses are extremely important so please reply to this thread and let us know.

--Rick
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#21
02/02/2002 (8:08 pm)
"people want it fun and easy" Who are these people?

People who change one model in Half-Life then re-relase it saying it's a new mod?

Come on... if you're going to be working on a *real* game and want to pay $100 for Torque you'll be able to figure out CVS.

It confused me at first... for about 5 minutes. I read the docs, followed the steps and got it working and merged in almost no time.

If you can't get it compiled... then you're obviously biting off way more then you can chew. So in a way... CVS is a "screen" to prevent people from getting in way over their heads.
#22
02/02/2002 (10:52 pm)
I found the CVS pretty easy. And if you can code I'm sure you get it going.
#23
02/02/2002 (11:15 pm)
I'm all for an all-CVS thing. I use CVS for everything, from managing my website to my teams project. It's easy, it's fast.
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