Will TSE allow us to use our own shaders?
by Nikhil Haldar-Sinha · in Torque Game Engine Advanced · 03/10/2005 (8:52 am) · 3 replies
Will TSE allow us to use our own shaders?
#2
03/10/2005 (10:26 am)
The example there is in HLSL. This will only work on Windows, right? We'd have to write new ones for Mac and Linux?
#3
So yeah you'd have to write hlsl and glsl shaders but it shouldn't be much of a problem. Who knows maybe in time they'll also support cg or a similar cross platform (kinda) shader language.
03/10/2005 (1:55 pm)
TSE is currently only available for windows. I am guessing that when GG writes the opengl renderer and port TSE to the linux and mac platforms that they'll also include support for glsl shaders.So yeah you'd have to write hlsl and glsl shaders but it shouldn't be much of a problem. Who knows maybe in time they'll also support cg or a similar cross platform (kinda) shader language.
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