Game Development Community

Skin depends on LOD?

by FruitBatInShades · in Artist Corner · 03/10/2005 (5:53 am) · 2 replies

I've created and exported a character from ms3d. It has three meshes (Face, body, gun). The gun is in LOD0, body in LOD1 and head in LOD2!

Any ideas?

#1
03/10/2005 (6:04 am)
Ahhhh! The meshes were called Mesh01, Mesh02 so I think they were exported as seperate LODs
#2
03/10/2005 (3:14 pm)
It's all in the documentation. Numbers at the end of mesh names are considered to be LOD values.

The mesh name and current LOD also also appears in the export dialog.