Making bumpmap textures
by Stephen · in Torque Game Engine Advanced · 03/09/2005 (4:02 pm) · 10 replies
I was wondering how to make a bumpmap texture for TSE. I have the tool for Photoshop to make the bumpmapping but it doesn't look the same as the orginial texture.
I used the gg_bump.png texture in the tse\data\interiors\test folder. Heres what my texture looked like when I used photoshop with the nivdia plugin tool
gg_bump.jpg
Thanks
Stephen
I used the gg_bump.png texture in the tse\data\interiors\test folder. Heres what my texture looked like when I used photoshop with the nivdia plugin tool
gg_bump.jpg
Thanks
Stephen
#2
03/09/2005 (4:23 pm)
I dont own HL2, so how can I make the textures?
#4
But my question is how did GG make their textures because the textures I made does not look like them.
Heres the texture that GG made gg_bump and heres the same texture but I tried to bumpmap it myself. gg_bump_1
Why does it look so different? Is it because of my setting in photoshop when I bumpmap it?
Thanks Nick for that info.
03/10/2005 (6:52 am)
The bumpmap texture that I made works and I added the texture to the materialMap.cs in the data folder and the materials.cs in the server folder.But my question is how did GG make their textures because the textures I made does not look like them.
Heres the texture that GG made gg_bump and heres the same texture but I tried to bumpmap it myself. gg_bump_1
Why does it look so different? Is it because of my setting in photoshop when I bumpmap it?
Thanks Nick for that info.
#7
03/10/2005 (6:29 pm)
Thats a perfectly "normal" normal map.. Looks just fine. ;)
#8
03/10/2005 (10:08 pm)
@Eric: What tool is that? All I have is Hammer, Face Poser, and the HL2 show tool.
#9
There are many settings in the GUI, you'll need to play around with them and see which is the best combination for you.
Nick
03/11/2005 (12:05 am)
Stephen, your normal map is ok but it's a little "soft". If you're using the nVidia Normal Map Filter, then all you gotta do is increase the number in the "Scale" box. As you change it's number, it will preview it automatically so you can see how it's gonna come out.There are many settings in the GUI, you'll need to play around with them and see which is the best combination for you.
Nick
Torque Owner Erik Madison