Game Development Community

Making bumpmap textures

by Stephen · in Torque Game Engine Advanced · 03/09/2005 (4:02 pm) · 10 replies

I was wondering how to make a bumpmap texture for TSE. I have the tool for Photoshop to make the bumpmapping but it doesn't look the same as the orginial texture.

I used the gg_bump.png texture in the tse\data\interiors\test folder. Heres what my texture looked like when I used photoshop with the nivdia plugin tool

gg_bump.jpg

Thanks
Stephen

#1
03/09/2005 (4:17 pm)
My favorite tool is the one that comes with the HL2 SDK. It produces excellent normal maps, with a customizable 'height' effect.
#2
03/09/2005 (4:23 pm)
I dont own HL2, so how can I make the textures?
#3
03/10/2005 (1:25 am)
The bumpmap you created is actually correct. You need to edit the materials.cs and materialMap.cs files to include it. This will get you started.

Also, check Chapter 3 of the TSE documentation.

Nick
#4
03/10/2005 (6:52 am)
The bumpmap texture that I made works and I added the texture to the materialMap.cs in the data folder and the materials.cs in the server folder.

But my question is how did GG make their textures because the textures I made does not look like them.

Heres the texture that GG made gg_bump and heres the same texture but I tried to bumpmap it myself. gg_bump_1

Why does it look so different? Is it because of my setting in photoshop when I bumpmap it?

Thanks Nick for that info.
#5
03/10/2005 (8:38 am)
I can view your pic but not GG's. It gives me an error.

Nick
#6
03/10/2005 (6:14 pm)
I dont know why you get a error trying to view the picture. Well I have uploaded it to my site. Heres the link.

Sorry about that.
#7
03/10/2005 (6:29 pm)
Thats a perfectly "normal" normal map.. Looks just fine. ;)
#8
03/10/2005 (10:08 pm)
@Eric: What tool is that? All I have is Hammer, Face Poser, and the HL2 show tool.
#9
03/11/2005 (12:05 am)
Stephen, your normal map is ok but it's a little "soft". If you're using the nVidia Normal Map Filter, then all you gotta do is increase the number in the "Scale" box. As you change it's number, it will preview it automatically so you can see how it's gonna come out.

There are many settings in the GUI, you'll need to play around with them and see which is the best combination for you.

Nick
#10
03/11/2005 (6:13 am)
Ok thanks for the help!

Stephen