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Command Line compilation of the scripts and the extension

by Nikhil Haldar-Sinha · in Torque Game Engine · 03/09/2005 (10:35 am) · 1 replies

I'm going through Finney's book, and it seems to have some kind of command line interpreter for TorqueScript. Is this something he built? Or is this available as a standalone program from GG?

I use Visual Studio.NET, and the extension .cs is also used for C#. Has anyone tried going through the TGE and changing the extension to something else?

Thanks.

-Nick

#1
03/09/2005 (11:19 am)
There are command line parameters you can create/use when you launch Torque. Take a look at main.cs.

As for the .cs extension, take a look at this thread.