Game Development Community

Torque + (Foreign Language) Input Method Editor?

by Tyler Seymour · in General Discussion · 03/08/2005 (1:34 pm) · 3 replies

Hello!

We're currently considering the Torque 2D engine for a future project. The ability to input and display multi-byte character sets (Japanese, Chinese, etc) is an absolute requirement for our product.

I've spent some time digging through the forums, but was unable to find an answer outside of "unicode is currently not supported by Torque, but is on the short list of things to do". Is this status still true? Are any non-western encodings supported?

Secondly, is it possible to access Microsoft's IME through the engine? Have a look here if you're wondering what I'm talking about! msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/Gam...


Thank you for your time!

Ty

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#1
03/08/2005 (3:00 pm)
There's an old thread on (chinese?) unicode characters in torque which was recently revived.
www.garagegames.com/mg/forums/result.thread.php?qt=14957
#2
03/08/2005 (3:23 pm)
Thanks for the pointer.

It says I don't have access to the forum when I click the link. I guess I have to purchase Torque to read it?
#3
03/08/2005 (4:39 pm)
Oops, sorry.

yes, there's C++ code in that thread,
so it's for engine owners only.

the summary is that this guy feels he's pretty close to getting Chinese characters displayed in TGE. So there's probably hope.
I'm not sure about inputting characters.