Utilizing multi-platform design of tge....
by Casey Weidner · in Torque Game Engine · 03/06/2005 (7:23 pm) · 3 replies
Hi every one... well as i sit here trying to go threw the code and remove every thing not related to the network, platform code and console code... i relized... DAMN this is a big task...
what i wanted to do is make a runtime that is cross platform that basicly used tge's net code and scripting language and interface with odbc... i want my game server to only have to send out a private server to server message saying i need this info! and have the slim DB client sort threw the mess on the database and send it back all over tge's net code... so my basic 2 questions are.... whats the best way to do this??? and does anyone have any seguestions about disecting tge in a manner that makes since!
Casey
what i wanted to do is make a runtime that is cross platform that basicly used tge's net code and scripting language and interface with odbc... i want my game server to only have to send out a private server to server message saying i need this info! and have the slim DB client sort threw the mess on the database and send it back all over tge's net code... so my basic 2 questions are.... whats the best way to do this??? and does anyone have any seguestions about disecting tge in a manner that makes since!
Casey
#2
It sounds like following Dan's suggestion would be your best option. You can try the OpenTNL version before buying an indie license to create a commercial game.
03/06/2005 (7:37 pm)
I'm not being funny, but this is almost like saying "I bought this cake, and I'm trying to separate all the ingredients so that I can use the egg and butter to make a sandwich". 8)It sounds like following Dan's suggestion would be your best option. You can try the OpenTNL version before buying an indie license to create a commercial game.
#3
*edit*
and whats wrong with buying a cake and scraping the frosting off just to eat the cake its self hrmm?
03/07/2005 (12:02 pm)
Yes i know about the TNL lol what i primarly want is to just remove the client side of the app and just keep the server side.. i.e. dedicated server, but i wanted to remove the client side code to remove bloat... but im thinking i may be better off just not initializing the client code and run in a dedicated server mode...*edit*
and whats wrong with buying a cake and scraping the frosting off just to eat the cake its self hrmm?
Torque Owner Dan -
Might be what you are looking for.