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Separate client from server

by Kad · in Torque Game Engine · 03/06/2005 (2:37 am) · 1 replies

Hi,
first, sorry for my poor english...

I'm interested in TNL and want to understand somthing : I saw the tow TNL tutorials and it seems that there is allways a class that contains both server and client impl

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  • #1
    03/06/2005 (7:49 am)
    It's definitely possible to seperate client and server -- for an example, look at the "master" and "masterclient" projects in TNL - one is a simple master server, the other is a master server client (that can run as either a game server or a game client). You just have to make sure that both client and sever implement the same NetObject classes and have the same RPCs declared for the connections.

    -Mark