SkyBox Troubles
by Alexander Loren · in Torque Game Engine · 03/06/2005 (2:00 am) · 4 replies
Alrighty, I have just gotten back into working with Torque after a long stint using Blitz3D. During that time, I have forgotten everything I knew about Torque so please forgive me for this simple question.
But in the skyname.dml file, what parts of the skybox do the numbers in the default one represent? I know, or at least I think, that the bottom three have to do with the clouds and also anything that gets environment mapped. I've played around with adding in my own skybox, and I just can't get everything to lineup right. Any help will be appreciated, thanks.
But in the skyname.dml file, what parts of the skybox do the numbers in the default one represent? I know, or at least I think, that the bottom three have to do with the clouds and also anything that gets environment mapped. I've played around with adding in my own skybox, and I just can't get everything to lineup right. Any help will be appreciated, thanks.
About the author
#2
03/06/2005 (2:31 am)
Thank you greatly Zach, with this bit of info I was able to fix why my skyboxes where mis-aligned. Good luck to you with learning Torque, we all need it :)
#3
I don't understand in what case it is displayed.
03/06/2005 (6:15 am)
What is exactly the purpose of "day_0007 (Perspective view of the top of the sky box)" ?I don't understand in what case it is displayed.
#4
@Pat day_0007 of the skybox is used for the reflectivity on your players armor and I'm not sure but I think also the specular shading on the surface of the water. Maybe someone who knows more about it could correct me.
03/06/2005 (4:28 pm)
Glad I could help Alexander =)@Pat day_0007 of the skybox is used for the reflectivity on your players armor and I'm not sure but I think also the specular shading on the surface of the water. Maybe someone who knows more about it could correct me.
Torque Owner Zach
day_0001 (This is the first side of the skybox)
day_0002 (Second side)
day_0003 (Third side)
day_0004 (Fourth side)
day_0005 (Top of of the skybox)
day_0006 (Bottom of the skybox)
day_0007 (Perspective view of the top of the sky box)
cloud1 (Cloud image)
cloud1 (Cloud image)
The easiest way to make a sky box is through a program like Bryce. If you make your sky images in an image program like photoshop you have to make sure the sides are seamless or it will look messed up in the game.
I hope this helps at all, like I said I'm new to using Torque so I'm still in the process of learning everything.