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Torque 2D - Script - C++ Lib

by Glen Martin · in General Discussion · 03/05/2005 (11:08 am) · 3 replies

To use Torque 2D do you need to use the scripting language or can you just link to a dll or lib file?

Also do you have to use the entire engine or can you use so just the particle effects?

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#1
03/05/2005 (11:31 am)
It's a complete engine, not a graphics library. However, youcan pull out what you need (for example, the particle effects) as long as you know the repercussions of what you're doing. Since it's based on Torque, there are a lot of hooks throughout.
#2
03/05/2005 (2:02 pm)
David is correct, you can do all your work in C++, but T2D isn't a library. And yes, if you wanted, you could just pull out the particle effect stuff and use that inside some other context. Building a game right in T2D, with TorqueScript, is the (highly) recommended solution, but you can do it without if you want.
#3
03/05/2005 (5:45 pm)
Thanks for the info and quick reply.