Doors in Torque
by Brandon Smith · in Torque Game Engine · 03/04/2005 (1:06 pm) · 4 replies
Hi,
I've actually got two questions
1) I was wondering if Torque had any built in support for doors, or if anyone had any idea what the best way to start adding something like that would be.
2) Also, is it possible to change an objects properties in-game? Like say to make an object dynamic at one point, and then later turn it so that it is static?
Thank you!
I've actually got two questions
1) I was wondering if Torque had any built in support for doors, or if anyone had any idea what the best way to start adding something like that would be.
2) Also, is it possible to change an objects properties in-game? Like say to make an object dynamic at one point, and then later turn it so that it is static?
Thank you!
About the author
#2
B
03/04/2005 (2:00 pm)
Actually I hadn't realized you could choose to search the forums. That's helpfull. Still I wasn't able to find any examples. At least now I know it is possible, thanks.B
#3
in resources: scripted door
in forums: dynamic datablock
Let me know and I'll send you the links directly.
03/04/2005 (2:03 pm)
Here's the search terms I used...in resources: scripted door
in forums: dynamic datablock
Let me know and I'll send you the links directly.
#4
03/04/2005 (2:12 pm)
No that helps a bunch. I guess I just wasn't looking hard enough. Thanks!
Torque Owner Jerry Shaw
Roaming Gamer LLC
2) Yes, datablocks can be switched on the fly.
If you own TGE, search the forums/resources for examples.