Tile editor
by Gavin Beard · in Torque Game Builder · 03/04/2005 (11:18 am) · 7 replies
Ok, so i'm just coming to play with the tile editor, i'm just running t2d.exe so presum th gfx its loaded are in t2d/client/images
if i put a 32x32.png file in there and run the tile editor via t2d.exe then launch>tile editor
the image i placed does not show up, if i delete all images int he folder then they still show up but are just blank when i select them, someone please point out what i'm doing wrong
if i put a 32x32.png file in there and run the tile editor via t2d.exe then launch>tile editor
the image i placed does not show up, if i delete all images int he folder then they still show up but are just blank when i select them, someone please point out what i'm doing wrong
#3
its in
"Torque 2d/SDK/doc/T2D Basic Tutorial.pdf"
tileMap images are like any other in T2D... you have to load an imageMap for them first specifying if its a single frame, multi frames, etc etc... single frames are quite simple (as you can see in the tutorial)... so it knows how to reference that logical image to the actual image
03/04/2005 (11:26 am)
Yes, have you gone through the tutorial included ?its in
"Torque 2d/SDK/doc/T2D Basic Tutorial.pdf"
tileMap images are like any other in T2D... you have to load an imageMap for them first specifying if its a single frame, multi frames, etc etc... single frames are quite simple (as you can see in the tutorial)... so it knows how to reference that logical image to the actual image
#4
03/04/2005 (11:28 am)
Thx in the tile editor doc's it says just to drop the images in the dir,
#5
It begins with this... though I strongly recommend doing the tutorial first... the documents still have some work to go... but thats part of the price of getting your hands on it early in the EA... and getting to influence where it goes !
if you need any help just post a question on the boards :) I am also compiling a FAQ here
Unofficial Torque 2D FAQ
03/04/2005 (11:44 am)
Quote:The Image-Library window is where you can select from any of the currently active imageMaps/animations.
It begins with this... though I strongly recommend doing the tutorial first... the documents still have some work to go... but thats part of the price of getting your hands on it early in the EA... and getting to influence where it goes !
if you need any help just post a question on the boards :) I am also compiling a FAQ here
Unofficial Torque 2D FAQ
#6
03/04/2005 (1:34 pm)
Thx, got it in the end, they were all set in demodatablock.cs so i got rid of all refernces to that and started my own, now i've set about creating a load of 2d tiles for the editor and have set about working on a mini turn based strat. all set on 1 screen, should hopefully post some shots after this weekend
#7
03/21/2005 (9:35 pm)
Can't wait to see them. I love pics of what people are doing!
Torque 3D Owner MrPhil (Philip Ludington)