Max2Map Exporter Problems
by Bill Henderson · in Artist Corner · 12/10/2001 (1:40 pm) · 6 replies
Hey all, I'm having some real problems using the max2map exporter. I've already done everything in this post (http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=1735) but to no avail. When I go to export, there are no error messages, but there is no *.map file exported. I'm using max 3.1, the version I believe the plugin was designed for. I have setup the hierchy and naming scheme as described in the previous post...no luck. Please help!!
About the author
#2
12/10/2001 (6:39 pm)
Thanks for the reply. It is already one object, with a multi/sub texture. Bad idea? And do the textures have to be square or can they be something like 256x512?
#3
12/11/2001 (4:09 am)
It can be a multi sub object, its a good idea (the other thread says it supports it), and yes, te textures MUST be squares (so, 256x256, 512x512, but no 256x512, etc.)
#4
base01
+
start01
+
detail_1
+
meshsurface 1
all regular dummies (except for the mesh)? The only other thing I can think of is that there are other dummies/objects that I'm missing (bounds, col-1, I dont know). I tried exporting just a plain box with the same parameters and it was a no go.
12/11/2001 (8:35 am)
Ok, I've got the file/properties attributes in, a 512x512 png texture, its one object. Are thesebase01
+
start01
+
detail_1
+
meshsurface 1
all regular dummies (except for the mesh)? The only other thing I can think of is that there are other dummies/objects that I'm missing (bounds, col-1, I dont know). I tried exporting just a plain box with the same parameters and it was a no go.
#5
dixon-web@shaw.ca, if you're interested. I could post it on my homesite account or something so others with the same problems could check it out?
12/11/2001 (8:47 am)
Or would it be possible to send me the max file of the box you made? That would be a HUGE help!! In fact, you'd probably be my hero =0)dixon-web@shaw.ca, if you're interested. I could post it on my homesite account or something so others with the same problems could check it out?
#6
I've setup everything properly and it just wouldnt let me export it! :(
BTW, I'm using 3D studio max 4.0
I believe it might be the version...
One more thing, if I create lights in 3Dsmax, would it export along with the mesh? If not, is there any way to make the light in 3dsmax export?
12/18/2001 (4:21 pm)
ok, I tried exporting my own model as a MAP file but it kept giving me an error message. It's those error messages that only says "it has caused an error while doing this operation, doing you want to try and save the current scene" etc.I've setup everything properly and it just wouldnt let me export it! :(
BTW, I'm using 3D studio max 4.0
I believe it might be the version...
One more thing, if I create lights in 3Dsmax, would it export along with the mesh? If not, is there any way to make the light in 3dsmax export?
Oscar Sanz
Make sure everything inside a detail is just one object,
you can do this by attaching all objects to a single one.
It worked for me, as I could only export a box, but not multiple objects.
Also, double check you assigned it a texture and that its size is an exponential of 2. (256x256, 512x512, etc); and that what the object is linked to (base, detail, etc) are dummies.