Game Development Community

guicontrol can't be awakened

by Desmond Fletcher · in Torque Game Engine · 12/10/2001 (8:51 am) · 4 replies

In HEAD, guicontrol.cc @ line 384 is broken. Can't be awakened. I suspect this might be due to all the terrain file changes??

Hmmm, well maybe not. I might have a bad terrain object. Because the terrain editor loads for the test world. (I was trying to load a world I had made from the 1.1.0 release). I'll check further :)

From the console, the message was that the Terrain object failed to load. But after removing the Terrain from the mission file, I still get the fail to awaken error.

#1
12/11/2001 (2:00 pm)
OK, now I'm confused. I DL'd the latest HEAD and see NO differences between that and the previous HEAD I DL'd. But now the F11 works!!! Same maps...hmmm :)
#2
12/12/2001 (9:26 am)
Is this one of those heisenbugs?
#3
12/12/2001 (10:47 am)
It is uncertain atm.

(couldn't help myself...)
#4
04/24/2002 (8:04 am)
Great. I can add to this link rather than starting a new one. :)

I was attempting to produce a game mod where there is no terrain, i.e. just empty space for a space environment. A .mis file was made that had the terrain block removed to leave just a empty world. My player has the gravity mod such that he exhibits zero gravity and just floats in the world. Upon hitting F11 to add some spaceships to the scene, I get the mentioned error at guiControl.cc at line 384. It seems that modifications will have to be made to allow a Scene that doesn't have a terrain map. I was thinking that making a Space() equivalent to Sky() that doesn't clip the horizion, test for cloudlayer, etc might make a better solution for my game environment. Of course if I understood the code a little better I believe it could be modified to render a different set of Scene objects without any assumptions that we are in a World versus Space environment.
Any comments to both the error and my assumptions?