Mmog's
by Bob · in Technical Issues · 03/02/2005 (9:30 am) · 7 replies
I was wondering, as this is the very first time I've ever used Torque, is there a way to change the max players allowed on a server to suit the needs of an MMORPG (say, 2000 players at max)?
All help is apprecaited, thanks.
All help is apprecaited, thanks.
#2
I'm curious as to how one would implement their own networking system.
03/02/2005 (2:31 pm)
Ah so it has, thanks.I'm curious as to how one would implement their own networking system.
#3
You can use dedicated servers for this task but, you need to have a database for handing stats, spawnings, persistant player inventories etc. etc. So you would need to do some work on the source for Torque. There are resources to help you out though as FruitBatInShades has already pointed out.
First step though, would be to buy the SDK :o)
03/02/2005 (2:35 pm)
@ArronYou can use dedicated servers for this task but, you need to have a database for handing stats, spawnings, persistant player inventories etc. etc. So you would need to do some work on the source for Torque. There are resources to help you out though as FruitBatInShades has already pointed out.
First step though, would be to buy the SDK :o)
#4
I have a server rack, along with 500 MySQL databases.
I'd prefer MySQL databases over an ASCII database, so that I can globally edit changes to users info & I can easily search for strings without the hassle that comes with ASCII.
I have some basic to slightly more skilled MySQL knowledge, but how would I go about doing this?
Is there a way that I can make the Torque engine create tables (for new user accounts) and then place information into them (when a user levels, when they pickup a new item etc.), the only problem with this is, surely it'd use up a hell of alot of bandwidth with the constant changing of data... and if we have, even over 20,000 simultaneous players, that must durastically slow things down.
Thanks.
03/02/2005 (11:36 pm)
I'm going to be buying the SDK this Saturday when my paycheck comes through.I have a server rack, along with 500 MySQL databases.
I'd prefer MySQL databases over an ASCII database, so that I can globally edit changes to users info & I can easily search for strings without the hassle that comes with ASCII.
I have some basic to slightly more skilled MySQL knowledge, but how would I go about doing this?
Is there a way that I can make the Torque engine create tables (for new user accounts) and then place information into them (when a user levels, when they pickup a new item etc.), the only problem with this is, surely it'd use up a hell of alot of bandwidth with the constant changing of data... and if we have, even over 20,000 simultaneous players, that must durastically slow things down.
Thanks.
#5
Have you checked this out? It's not Torque; but it sounds like it's right up your alley:
http://www.realmcrafter.com/pages/user/
- Ryan
03/05/2005 (6:03 am)
OMG you've got a huge amount of learning before you could even think to attempt to consider designing, architectecting and buliding a MMOG. :-)Have you checked this out? It's not Torque; but it sounds like it's right up your alley:
http://www.realmcrafter.com/pages/user/
- Ryan
#6
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6388
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4103
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3405
Some of the info may be redundant with the last link, but it's a good start. The problems you'll run into have far less to do with whether TGE can support 2,000 users on a server or if you can connect to your database (it can't- more like 500 realistically, and you can).
Your problems will be how you handle issues such as gameplay, churning out content for the masses, security, and launch issues. There's a lot that you'll have to do on your own as far as technology goes, because some of these things don't really fit into the game engine category, but rather "back-end technology" category.
03/05/2005 (6:26 am)
Read all this first...www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6388
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4103
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3405
Some of the info may be redundant with the last link, but it's a good start. The problems you'll run into have far less to do with whether TGE can support 2,000 users on a server or if you can connect to your database (it can't- more like 500 realistically, and you can).
Your problems will be how you handle issues such as gameplay, churning out content for the masses, security, and launch issues. There's a lot that you'll have to do on your own as far as technology goes, because some of these things don't really fit into the game engine category, but rather "back-end technology" category.
#7
I specialise in MMORPG's, I was just asking if the Torque engine could support it.
03/05/2005 (7:47 am)
Ryan, I've been programming for voer 13 years now, 8 of which have been to do with games.I specialise in MMORPG's, I was just asking if the Torque engine could support it.
Torque Owner FruitBatInShades