Game Development Community

Question: filler textures in torque?

by Arian Goodwin · in Artist Corner · 03/01/2005 (11:13 am) · 2 replies

Ello all....

Just thought I'd say first, I've tried searching the forums for an answer before posting, and I won't have access to the private forums till after spring break when I can finally purchase Torque.

I'm starting to get the hang of using quark, but can't figure this out:

My textures are tiling just fine, but I would like to have a filler texture every once in a while, like a texture of concrete where one tile has a big crack, and still lines up seamlessly with the normal textures.... Thing is, I can't figure out how to get a face split off from the rest at just the right spot to line up with the tiling, not even sure this is possible in quark.

I've also tried creating one big texture out of the tiled textures with one filler inserted but then I either have textures that are too large (in file size) or textures that have lost so much quality that they are useless.

So does anyone know how I can alter just one tile of a tiling texture so that it can line up seamlessly with the others (they would all have the same edges). Thanks all.

Arian Goodwin

#1
03/01/2005 (11:37 am)
This is done by using multiple brushes - as long as they're in power-of-two sizes, aligned with the grid, it shouldn't be a problem.
#2
03/02/2005 (10:06 am)
Thanks!