Torque 2D? First step to develop mobile games?
by Corin · in General Discussion · 03/01/2005 (4:17 am) · 5 replies
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#2
03/01/2005 (9:16 am)
I don't see why you wouldn't be able to integrate T2D with say the Nintendo DS development Kit. This would be much like TGE or TSE integration with Microsofts XDK for Xbox. Totally possible may be alot of work though.
#3
03/01/2005 (11:52 am)
It's not integration work, there is A LOT of porting to be done : the DS has something like 4 megs of RAM, no OpenGL (but a proprietay HW based 3d and 2d renderer), etc.
#4
03/01/2005 (12:27 pm)
Juan, I would say that Torque 2D is useful in this regard. You can't run a T2D on mobiles yet, and as Nicolas points out, there's a lot of worked involved in getting it to that point. However, you can get a game up and working in T2D, get it selling on PC, Mac, Linux, and maybe other platforms in the future. And then use that as a base to build from. And by that time, maybe we'll have something to talk about in regards to T2D on mobile devices. :)
Torque Owner Peter Dwyer
The long answer is :
T2D is a very powerful 2D development system, that incorporates many features that simply are not found in other 2D systems. It is also built on top of TGE and as such is not geared towards mobile development, where you need small compact libraries with very specific features (though this is changing with both ATi and Nvidia making mobile GPUs).
In the near future it should be more than possible to port TGE wholesale to mobile devices, using the features of their GPUs and something like OpenGL ES as the graphics layer. Mobile devices are now starting to get the memory footprints necessary for such things to be practical at a reasonable speed. At the moment though the answer is no.