Demo question
by Lorenz Golard · in Torque Game Engine · 02/27/2005 (2:04 am) · 4 replies
Hi!
If I use the OpenGL renderer in the tge demo, there are green and red stripes on some parts of the interiors. If I use the D3D renderer, everything looks fine.
Screenshot
Is there any way to solve that problem?
If I use the OpenGL renderer in the tge demo, there are green and red stripes on some parts of the interiors. If I use the D3D renderer, everything looks fine.
Screenshot
Is there any way to solve that problem?
About the author
#2
02/27/2005 (1:53 pm)
Also, Microsoft drivers do not support OpenGL.
#3
If on NVIDIA, go to advanced driver properties, disable force mip maps. and set performance level to 'performance' or 'blend' if it is currently set on 'quality'.
02/27/2005 (2:15 pm)
Maybe something to do with mip maps.If on NVIDIA, go to advanced driver properties, disable force mip maps. and set performance level to 'performance' or 'blend' if it is currently set on 'quality'.
#4
02/28/2005 (4:34 am)
I'm using drivers from the nVidia homepage. I can't find the force mip maps option, only vsync, anisotropic filtering, ...
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