Game Development Community

Demo question

by Lorenz Golard · in Torque Game Engine · 02/27/2005 (2:04 am) · 4 replies

Hi!
If I use the OpenGL renderer in the tge demo, there are green and red stripes on some parts of the interiors. If I use the D3D renderer, everything looks fine.
Screenshot
Is there any way to solve that problem?

#1
02/27/2005 (9:30 am)
I believe it was a driver issue. I remember seeing something on this a little while back and it seemed to be related to compatability mode NVidia drivers. Did you update them from Windows Updates or from your card's vendor. Both ATI and NVidia drivers on WindowsUpdates are compatability mode drivers that cater to the lowest common denominator card and disable a number of features.
#2
02/27/2005 (1:53 pm)
Also, Microsoft drivers do not support OpenGL.
#3
02/27/2005 (2:15 pm)
Maybe something to do with mip maps.

If on NVIDIA, go to advanced driver properties, disable force mip maps. and set performance level to 'performance' or 'blend' if it is currently set on 'quality'.
#4
02/28/2005 (4:34 am)
I'm using drivers from the nVidia homepage. I can't find the force mip maps option, only vsync, anisotropic filtering, ...