Game Development Community

Collision Shape Export

by Patrick Larum · in Artist Corner · 02/26/2005 (8:11 pm) · 3 replies

Hello:

I've successfully exported a variety of fairly simple DTS shapes with collision meshes from trueSpace using the Dark Industries 2.0 exporter. My question is regarding the scene editor hierarchy for multiple collision meshes (collision markers, detail markers, etc.). Is it possible to use multiple convex collision meshes for a complex DTS shape (such as a tree or other similar object for example) in trueSpace? If someone has a visual example of the proper scene editor structure for multiple collision meshes, that would really be helpful to a trueSpace newbie like me. :)

Thanks!


Patrick

#1
02/27/2005 (12:55 pm)
Very important when using multi collisions is to make all of the col meshes axis to the bounds 0,0,0. Otherwise you'll get strange results. Here's a scene hierarchy of a simple stove with two collisions.

mysite.verizon.net/res7zfoz/RangeWar/collision.JPG
You've probably already heard this but if you haven't...Collision or rather a lot of collision meshes, is one of the best ways to kill performance.
#2
02/27/2005 (3:12 pm)
Thanks for the help Eric!

It was the axes of the collision second mesh is what was causing the problems with my export. I am aware of the performance issues, but I have a couple of very specific meshes I'd like to use two simple collision boxes with. Thanks again for your help and the scene editor example.

Patrick
#3
02/27/2005 (5:06 pm)
Glad I could help. Yeah the axis thing had me going too:)