Torque 2D - Expanding the Universe - 1001 game ideas
by Jay Moore · in Torque Game Builder · 02/26/2005 (11:04 am) · 26 replies
Small ideas that would be fun thread
As we've been playing with T2D all the kinds of game play and new discoveries we've talked about over beers have been amazing... From genres better served by 2D game mechanics, old school retro play we'd love to play again with added twists, etc (side scrollers, adventure, top down RPG / RTS, puzzles, physics games).... This is more of one of those ... what if forum threads...
What if someone made a really fun trebuchet/catapult siege engine game - that doesn't suck (come on Joe I know you want to do it) or maybe a deeper higher quality spear throwing game like Melv posted a few years back... with the physics and collision in T2D this should be awesome to play with.
This is the thread of a 1001 fun game ideas... I know people will be unlikely to post thier brilliant top secret only you can know next killer ap game idea, but how about all the good ones you know you'll never get to...
As we've been playing with T2D all the kinds of game play and new discoveries we've talked about over beers have been amazing... From genres better served by 2D game mechanics, old school retro play we'd love to play again with added twists, etc (side scrollers, adventure, top down RPG / RTS, puzzles, physics games).... This is more of one of those ... what if forum threads...
What if someone made a really fun trebuchet/catapult siege engine game - that doesn't suck (come on Joe I know you want to do it) or maybe a deeper higher quality spear throwing game like Melv posted a few years back... with the physics and collision in T2D this should be awesome to play with.
This is the thread of a 1001 fun game ideas... I know people will be unlikely to post thier brilliant top secret only you can know next killer ap game idea, but how about all the good ones you know you'll never get to...
About the author
Serial / parallel entrepreneur, insight merchant, sailor and red wine enthusiast. Co-founder of BitRaider, out to change the game. An original partner in GarageGames and hosted Indie Game Con `02-`05.
#22
any idea on where we could find some information of those clever algorithms?
03/30/2005 (1:00 pm)
I totally dig what you guys are saying.any idea on where we could find some information of those clever algorithms?
#23
03/31/2005 (5:22 am)
Check out http://www.gamasutra.com/features/19990917/infinite_01.htm for starters, its an article titled Algorithms for an Infinite Universe, by By Guy W. Lecky-Thompson, published there on September 17, 1999. Its pretty well written. You need to be a Gamasutra member to read it, but its free to sign up and definitely worthwhile.
#24
http://www.erasmatazz.com/library/JCGD_Volume_5/How_to_Build_a_World.html
I've played with this kinda of stuff in UnrealScript for a UT2k4 mod. Well, more random level than random world - but the theory is the same. What I've found is that it's a lot of trial and error to tweak the chaos to get your desired results. Math isn't really my strong point though, so I had a tendency to rely on while style logic to keep attempting patterns until they were acceptable.
03/31/2005 (8:34 am)
Found this via google - someone trying to recreate a Seven Cities style world builder:http://www.erasmatazz.com/library/JCGD_Volume_5/How_to_Build_a_World.html
I've played with this kinda of stuff in UnrealScript for a UT2k4 mod. Well, more random level than random world - but the theory is the same. What I've found is that it's a lot of trial and error to tweak the chaos to get your desired results. Math isn't really my strong point though, so I had a tendency to rely on while style logic to keep attempting patterns until they were acceptable.
#25
Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound
but it doesn't seen to be that useful not even as useful as the articles you guys are talking about.
How about volume1: "Infinite Game Universe: Mathematical Techniques" ? have you guys read it?
03/31/2005 (12:13 pm)
I have this book:Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound
but it doesn't seen to be that useful not even as useful as the articles you guys are talking about.
How about volume1: "Infinite Game Universe: Mathematical Techniques" ? have you guys read it?
Torque Owner Alex Parker
Another cool game was one where you were a test pilot in some new kind of ship, and the mission was to fly down into the earth towards the core, the thing being that the cavern you are flying down gets narrower and narrower, and it gets hotter and more dangerous.
How about Jet-Set-Willy style games? I can think of an adaptation one where this guy has an intimate party, and his wife phones home early from a trip overseas, saying she's on her way. The "guests" leave, leaving the hero to clean up the, uh, mess... Ah, such tastelessness.
Obviously my mind is on the blink. Roland goes digging crossed with Ghosts n Goblins anyone?