Using milkshape 4 weapons
by Scott Schaefer · in Torque Game Engine · 12/07/2001 (9:48 pm) · 2 replies
I made a weapon in milkshape and i don't know how to export it to the demo with the tools included. I have the newest "head" version of torque. Anybody with a minute to explain a success story exporting weapons with milkshape??
Scott
Scott
About the author
Associate Tim Newell
Max Gaming Technologies
When exporting I chose Bounding Box, uncheck export animation, youll have to trial and error on the Global Scale factor setting. simply replace the weapon.dts with your new one. (youll need to add 3 joints for the actual weapon...open the same weapon to see what to add)
-Tim aka Spock