MultiRes in Max not supported?
by Todd D. Degani · in Artist Corner · 02/24/2005 (1:24 pm) · 1 replies
In the exporter matrix located here, there is a big red box for support of MultiRes in Max 6/7.
I have successfully exported characters and shapes using multires into the Torque ShowTool Pro. Both the characters and shapes also load in game, but I have not tested their LOD component.
So my questions are, is the exporter matrix wrong? Does max 6/7 support multires for LOD? Does the ShowTool accept multires for some reason while the game engine does not?
I have successfully exported characters and shapes using multires into the Torque ShowTool Pro. Both the characters and shapes also load in game, but I have not tested their LOD component.
So my questions are, is the exporter matrix wrong? Does max 6/7 support multires for LOD? Does the ShowTool accept multires for some reason while the game engine does not?
Associate Logan Foster
perPixel Studios
Personally I have not had any problem in Max 6 or 7 with Multires. The only catch is to use the unmessdts utility.
Logan