Torque Lib
by Telmo Menezes · in Torque Game Engine · 02/24/2005 (8:53 am) · 2 replies
Hi,
The VC7 solution file has a project called Torque Lib. From the name I suppose this would enable the use of the torque code as a lib file to link together with my code. I am writing code on top of torque and would prefer this approach as it would allow better separation between the two code bases. However I didn't find any mention to the lib on the documentation or in the forums.
How can I use the lib? What is the entry point? I would want first to create a program that would produce the demo exe using the lib instead of compiling the full code.
When investiganting the Torque Lib project and Torque Demo project I didn't find any difference in the code included.
Best Regards,
Telmo Menezes
The VC7 solution file has a project called Torque Lib. From the name I suppose this would enable the use of the torque code as a lib file to link together with my code. I am writing code on top of torque and would prefer this approach as it would allow better separation between the two code bases. However I didn't find any mention to the lib on the documentation or in the forums.
How can I use the lib? What is the entry point? I would want first to create a program that would produce the demo exe using the lib instead of compiling the full code.
When investiganting the Torque Lib project and Torque Demo project I didn't find any difference in the code included.
Best Regards,
Telmo Menezes
About the author
#2
02/24/2005 (9:48 am)
I don't want a lib in the sense "pick and choose from". I just want to be able to compile it as a .lib file and include it in another project through the linker. All in its integrated form. I also mentioned I would first like to build the same TorqueDemo.exe using this approach.
Torque 3D Owner Stephen Zepp
This topic has been discussed in literally dozens of threads, so I don't want to kick it off yet again here, but TGE is an integrated platform, not a lib that you pick and choose from.