Handling different modes of transportation
by Neil Marshall · in Torque Game Engine · 12/07/2001 (4:09 pm) · 1 replies
If I were going to model a bike or a car, I'm sure I would use the vehicle code. But what if the transportation device needed to be attached to each foot seperatly, like shoes, rollerskates, skiis, etc?
Should I be handeling those as if they are "weapons" attached to dummy objects and then handle the character movement as if they are on a vehicle? Or is there some other way to do it?
Should I be handeling those as if they are "weapons" attached to dummy objects and then handle the character movement as if they are on a vehicle? Or is there some other way to do it?
Torque Owner Tim Gift
Seems like all of the physics you mention would want to be closely tied to how the player is animating, you may just want to add the new physics directly into the player class.