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Max2dts Tree Problems

by James Booth · in Artist Corner · 02/23/2005 (9:18 pm) · 6 replies

One of my team members is having problems exporting Trees from 3dsmax 6. The models are exporting fine, but the images will not.

Does anyone know if/where there is a decent tree tutorial for the torque engine?

regards
James

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#1
02/23/2005 (9:37 pm)
Its nothing strange about it you do like you export a normal model.
except for the leaves that are 2 sided textures and you mostly use SORT .
Is the leaves not showing or is it the texture on the whole model ?
#2
02/23/2005 (9:38 pm)
You mean like the DTS exporter Docs? :)

As for the problem itself, why don't you explain the problem in more detail so that we can help you. Based on your generalization of the problem it could be one of the following (based on thoughts that first come to mind):
- Textures must be PNG or JPEGs
- Textures must reside in the same folder as the DTS
- Textures must be in the diffuse slot and that particular material must be applied to the model
- Materials must be Standard or Multi/Sub-Object (using standard sub maps)
- Ensure that the file names match between what you use in Max and what you are loading into the engine

Note: Images are not exported with the DTS, just the basic material information that Torque needs and uses.
#3
02/23/2005 (9:47 pm)
It isnt a problem with the textures on the model, only the leaf images.
#4
02/23/2005 (9:54 pm)
And that problem is?
#5
02/24/2005 (1:51 pm)
Hi

im the team member james was talking about. I cant get the leaves of the tree to show up see through background in torque, i have the iamge saved as a png but just showed up a white background in torque on the leaves object any idea why or what im doing wrong ?
#6
02/24/2005 (2:03 pm)
In Max you need to ensure that you have the Opacity map slot checked to be active. Sometimes I find that you also need to copy (instance) the PNG data from the diffuse map into the opacity map for it to export an opaque material flag in the DTS.

You can confirm if it has done this or not by viewing the dump.dmp file that is generated and looking into the material information that is displayed (it will be at the very bottom of the file).