Blending Blender Torque?
by Dreamer · in Torque Game Engine · 02/23/2005 (2:59 pm) · 2 replies
I'm currently using Blender to create models for Torque, using the plugin available elsewhere on this site.
I'm having very limited success with it, and to top it off as has been stated earlier in another thread, there is currently no way to model levels using blender.
I've noticed that blender is an open source project, and is probably the highest quality modeler out there, that will run on windows, linux, and mac.
Torque's codebase compiles on all three platforms as well.
So my question is this... Is there currently any effort underway to create a unified modeling environment for torque, similar to what conitec provides with the A6 engine? This would be a single program or tightly knit small group of programs, to do the following.
Modeling
World Creating
Scripting IDE
GUI Editing
If not, would anyone be interested in creating something like this with me?
I think the first step towards this would be to get Blender to speak .dts,.dsq and the other native torque formats directly.
Thoughts?
I'm having very limited success with it, and to top it off as has been stated earlier in another thread, there is currently no way to model levels using blender.
I've noticed that blender is an open source project, and is probably the highest quality modeler out there, that will run on windows, linux, and mac.
Torque's codebase compiles on all three platforms as well.
So my question is this... Is there currently any effort underway to create a unified modeling environment for torque, similar to what conitec provides with the A6 engine? This would be a single program or tightly knit small group of programs, to do the following.
Modeling
World Creating
Scripting IDE
GUI Editing
If not, would anyone be interested in creating something like this with me?
I think the first step towards this would be to get Blender to speak .dts,.dsq and the other native torque formats directly.
Thoughts?
#2
02/23/2005 (3:22 pm)
FYI I agree MED sucks horribly, but Blender would be an excellent tool if we could just convince it to speak native Torque :)
Associate David Montgomery-Blake
David MontgomeryBlake
WED is one of the easiest to use CSG editors out, and it works very well. But MED is one of the most awful modeling programs that I've ever used. TribalIDE and TorqueEDIT are two IDE's underway. The GUI editor is included, though the interfacing could be a little more coherent.