Script issues with dts bounding box?
by Brandon Beauchene · in Technical Issues · 02/22/2005 (9:34 pm) · 1 replies
Ok ill make this quick. When adding a model to the world i get this error in the log file.
Error: shape control/data/models/weapons/boltclip.dts-collision detail 0 (Collision-3) bounds box invalid!
now i dont know exactly what that means model loads in the world and does everything except work with collisions (ie item pickups).
any suggestions on where to look would be appreciated
Error: shape control/data/models/weapons/boltclip.dts-collision detail 0 (Collision-3) bounds box invalid!
now i dont know exactly what that means model loads in the world and does everything except work with collisions (ie item pickups).
any suggestions on where to look would be appreciated
Brandon Beauchene
control/server/misc/item.cs (40): Unknown command startFade.
Object (1251) Item -> ShapeBase -> GameBase -> SceneObject -> NetObject -> SimObject
and
control/server/misc/item.cs (41): Unknown command hide.
Object (1251) Item -> ShapeBase -> GameBase -> SceneObject -> NetObject -> SimObject
now the only place that hid() and startFade() are used is in here....
------------------------------------------------------
$Item::RespawnTime = 20 * 1000;
$Item::PopTime = 10 * 1000;
function Item::respawn(%this)
{
%this.startFade(0, 0, true);
%this.hide(true);
%this.schedule($Item::RespawnTime, "hide", false);
%this.schedule($Item::RespawnTime + 100, "startFade", 1000, 0, false);
}
function Item::schedulePop(%this)
{
%this.schedule($Item::PopTime - 1000, "startFade", 1000, 0, true);
%this.schedule($Item::PopTime, "delete");
}
and dont see anything wrong with the code, just that the hide and startFade commands arent reccognized by the engine.