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Quark and texture tiling problem

by Arian Goodwin · in Torque Game Engine · 02/22/2005 (1:38 pm) · 1 replies

Ello all... I'm just getting into using QuArK, and I'm having a hard time figuring this out:

When I go to texture a surface, the texture is stretched once over the entire surface, but I want it to tile so that the detail is not destroyed by being stretched so far.... How do I set the number of times a texture will tile over a surface, or the tiling size if you will? Any help here would be appreciated.

Keep in mind I cannot access the private forums, and I also made sure to search the forums before posting... thanks all

#1
02/22/2005 (3:08 pm)
Arian, in the data display window (bottom left of the screen by default) click the "Tree view" button - the first button on the left in the row of buttons just under the compass. Find the poly that you wish to texture and expand it by pressing the plus sign, so that you see all the faces that make up that poly. Click on the face in question and now above click the "Face-vew" button (this is the second button from the right under the compass). You will now notice a "Tex. scale" field, that is what you are looking for. The two numbers represent horizontal and vertical scaling. Have fun! :)