Quark and texture tiling problem
by Arian Goodwin · in Torque Game Engine · 02/22/2005 (1:38 pm) · 1 replies
Ello all... I'm just getting into using QuArK, and I'm having a hard time figuring this out:
When I go to texture a surface, the texture is stretched once over the entire surface, but I want it to tile so that the detail is not destroyed by being stretched so far.... How do I set the number of times a texture will tile over a surface, or the tiling size if you will? Any help here would be appreciated.
Keep in mind I cannot access the private forums, and I also made sure to search the forums before posting... thanks all
When I go to texture a surface, the texture is stretched once over the entire surface, but I want it to tile so that the detail is not destroyed by being stretched so far.... How do I set the number of times a texture will tile over a surface, or the tiling size if you will? Any help here would be appreciated.
Keep in mind I cannot access the private forums, and I also made sure to search the forums before posting... thanks all
Torque 3D Owner Jacob