Game Development Community

Need some advice on bug tracking

by Manoel Neto · in Technical Issues · 02/22/2005 (12:34 pm) · 1 replies

Hi,

Recently our modified Torque has been crashing after some editor usage. The problem is: the crash only happens in the relase build. Debug build runs without problems ('cept it's a LOT slower, of course).

Can anyone give me some advice/links on tracking such kind of crashes?

I'm new to this whole C/C++ programming realm (but I got some programming experience), and can't quite see a way to properly nail down the culprit code (I'm pretty sure it might be due to our modifications) without being able to step through the code.

Thanks in advance.

#1
02/22/2005 (5:33 pm)
Ah - you mean debugging and not bug tracking. :)

Is it possible that you haven't iniialised a variable somewhere? That's often a culprit for crashes in release mode but not in the debugger, which typically initialises things for you.

There is a way to include some debugging symbols in visual studio, without using the full debug build. I don't know how, but in VC6 it was in the project settings - database something or other? Maybe try Google for some hits on this.