New recruit
by Timlon · in · 02/22/2005 (9:11 am) · 2 replies
Hi,
After seeing the lovely lighting demo I just had to buy this pack :)
I am new (2 days) to the whole Torque thing so want to check I am heading in the right direction - I have replaced my previous sdk with the one that comes with the lightintg pack - is this the right thing to do? Is the lighting pack supplying the latest (release) code for the engine? If not, which files are the ones the lighting pack needs?
Thanks :)
After seeing the lovely lighting demo I just had to buy this pack :)
I am new (2 days) to the whole Torque thing so want to check I am heading in the right direction - I have replaced my previous sdk with the one that comes with the lightintg pack - is this the right thing to do? Is the lighting pack supplying the latest (release) code for the engine? If not, which files are the ones the lighting pack needs?
Thanks :)
About the author
Torque 3D Owner Stephen Zepp
Things become a touch more complicated if you were to purchase the RTS SK for example, as it also is modified code on top of stock 1.3. At that point, you would need to decide to merge the RTS SK modifications into the Lighting Pack base, or the other way around.
There are quite a few applications out there (WinMerge, BeyondCompare, UltraEdit to name a few) that can assist with any future merges you need to do, or you could go the source code management system (CVS, SVN, etc.) concept as well.
For now however, you are fine using the Code installed with the Lighting Pack! You may want to copy over some of the starter script directories, but other than that you are good to go.