Game Development Community

v12 Object Properties

by Luc Jordan · in Technical Issues · 03/15/2001 (3:00 pm) · 1 replies

I know that this is premature, but I was wondering -- how are you implementing the object system in the V12? I understand that editing objects will be very simple with the V12 engine, in a sort of 'add any property to any object' kind of way.

Right now I'm fleshing out the object hierarchy for my game concept, and I was wondering if you could just upload the list of object properties? Even if there's not much of a definition, it would be SO helpful in this 'planning stage' . . .

#1
03/15/2001 (6:48 pm)
The V12 uses two types of properties, those coded in the C++ base class, and those added by scripted sub-classes. The scripting properties are dynamic, and very easy to add; you just start using them. The C++ ones take a little more work :), though it's very easy to add new fields to a C++ class and make them accessible to the scripting language.