v12 Object Properties
by Luc Jordan · in Technical Issues · 03/15/2001 (3:00 pm) · 1 replies
I know that this is premature, but I was wondering -- how are you implementing the object system in the V12? I understand that editing objects will be very simple with the V12 engine, in a sort of 'add any property to any object' kind of way.
Right now I'm fleshing out the object hierarchy for my game concept, and I was wondering if you could just upload the list of object properties? Even if there's not much of a definition, it would be SO helpful in this 'planning stage' . . .
Right now I'm fleshing out the object hierarchy for my game concept, and I was wondering if you could just upload the list of object properties? Even if there's not much of a definition, it would be SO helpful in this 'planning stage' . . .
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Torque Owner Tim Gift