Game Development Community

Newbie scripting question

by Robert Memmott · in Torque Game Engine · 02/18/2005 (8:24 am) · 4 replies

Hello,

I'm in the process of digging through the scripts and making minor additions and modifications to learn how it all works.

Currently I'm trying to get a quick hack of a machine gun up and I've run into a couple of questions.

It seems to me that the easiest (probably worst) way to do a machinegun is to just crank down the timeouts for the firing delay and to add a random offset to the firing vector to simulate the spray of bullets.

1: is this a bad way of thinking of it?
2: is there a way to do random numbers in the script?
3: can anyone point me to the place in the docs where it discusses modifying a vector in its normal space?

I really appreciate any pointers anyone could give me.

Thanks

Rob.

About the author

Recent Threads

  • Maya to Dif help

  • #1
    02/18/2005 (2:21 pm)
    This is the appropriate reference:
    www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6853
    Just look for "random" in the index.
    Also look for vectors in the index, lots about them.
    Your way of doing it doesn't sound so bad actually :) Nothing wrong with simple. Of course if you find that there are lag issues from so many bullets then you would have to start thinking of solutions where a certain region is covered by bullets instead of modeling individual bullets. Try the simple way first though and see how it works.
    #2
    02/18/2005 (2:28 pm)
    I highly suggest getting this book:
    www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5638

    It's invaluable for Torque.

    Eric, I didn't know about that helpfile. Thanks!

    -Jeff
    #3
    02/18/2005 (3:52 pm)
    Thanks for the replies guys!

    That help file was just what I was looking for.

    Rob.
    #4
    02/18/2005 (3:55 pm)
    Thanks for the replies guys!

    That help file was just what I was looking for.

    Rob.