Game Development Community

Error in Quark

by John Cooney · in Artist Corner · 02/17/2005 (12:01 pm) · 5 replies

Anyone know what the following errors mean and what the fix is:

1: internal error, too many points

2: Error, too many solid nodes affecting poly, please ask DMoore to increase the allowed number!

3: Error, should haev found that Poly!

4: Vislink cannot be coplanar with a node


Each happened when i was tryingto export a rather large model in Quark

any help is great thanks

#1
02/17/2005 (2:33 pm)
You should try Map2Dif Plus
#2
02/17/2005 (3:06 pm)
Tried it Matt, fixes it but it exports without textures
#3
02/17/2005 (4:08 pm)
Tried it Matt, fixes it but it exports without textures
#4
02/17/2005 (4:09 pm)
Ok Got it Matt, i forgot to relpace all of teh paf2dif files, when i did all worked smooth. thanks again dude
my job is DONE!!!
#5
02/17/2005 (7:26 pm)
Good to hear =)