Game Development Community

Possibly a stupid question...

by Morven McNeil · in Artist Corner · 02/16/2005 (4:58 am) · 4 replies

Hi all,

Im new to the modeling side of Torque, and use XSI to create my models and add textures/materials etc.

I can export as a DOTXSI file fine and import into milkshape and it continues to look perfect in milkshape, correct shape, materials etc. But when I export as a DTS file into Torque, it is a basic gray model with no colours or materials etc.

Can I assume that the DTS format does not include such information whithin it, and that you need to link to an external texture file? If so its way more work for me and my team...

Kinda hopeing im just missing something obvious...

If you can only use an external texture file, is there any way of generating one from how the model looks in XSI or MilkShape?

Thanks for any replies!

About the author

Recent Threads


#1
02/16/2005 (5:41 am)
There are no stupid questions. Just stupid answers, and this is one of them.












ok... just kidding. You need to include the texture in bmp, jpg, gif or png format in the same path as the dts object. I'm not sure about XSI, but most texturing work is for ms3d is usually done in an external unwrapper like lithunwrap.
#2
02/16/2005 (5:57 am)
Thats the thing, its not a texture (as far as know) but just an effect from whithin XSI, colour, material etc. So there is no external file to include.

Pretty sure I tried relighting the scene with no luck.

______

So a program like unwrap3d or lithunwrap take the full 3d model, and create a texture file from it... Which you then simply include in the same directory as the model itself? Or does it only create an outline which you then need to paint?
#3
02/16/2005 (10:42 am)
Lithunwrap lets you lay out the UV coordinates of the mesh to a flat image. Which you must then paint .

Justin Snell
#4
02/16/2005 (11:02 am)
So is there no way of converting the way a model looks in a program like XSI or 3DS MAX into a texture...

EDIT
______

(Im part of the same team with the problem)

Looks like we have a solution from whithin XSI, thanks to Matt for this one, not sure if its what we need yet but souds hopeful. For anyone whos intrested.

"If all of the UVs on the model are unique or can be made unique there is a vender to texture option that will bake all if the shaders, materials and lighting into a new texture map.
There is a video tutorial included with the training DVDs for XSI.
(rendering or advanced rendering one)"

I'll let you know if it works :)