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StaticShape and explosions!

by FruitBatInShades · in Torque Game Engine · 02/16/2005 (2:39 am) · 3 replies

I have a series of DTS shapes set up as staticshapes. The problem I have is that they do not absorb/block explosions. The damage passes through them to players on the other side. Is there a setting for the datablock to make the shapes absorb damage?
The objects are designed to hidden behind (dumpsters, doors, cars etc)

#1
02/16/2005 (3:05 am)
I think only interiors and terrain block explosions. You could probably modify it ... can't remember if it was in the engine I saw the block or in the script.
#2
02/16/2005 (6:23 am)
Look in the radiusDamage.cs at %coverage.
#3
02/16/2005 (9:40 am)
Thanks Billy ;)