StaticShape and explosions!
by FruitBatInShades · in Torque Game Engine · 02/16/2005 (2:39 am) · 3 replies
I have a series of DTS shapes set up as staticshapes. The problem I have is that they do not absorb/block explosions. The damage passes through them to players on the other side. Is there a setting for the datablock to make the shapes absorb damage?
The objects are designed to hidden behind (dumpsters, doors, cars etc)
The objects are designed to hidden behind (dumpsters, doors, cars etc)
Torque Owner Jeremy Alessi