Game Development Community

Oh yeah....

by John Spivey · in Artist Corner · 02/15/2005 (7:52 pm) · 3 replies

I am starting to see the light. I have FINALLY figured out some blender stuff and oh boy am i gonna do some cool stuff now.

usera.imagecave.com/jbsss/cavewall.JPG
That wall behind the orc is a .dts. Well its not a wall it actually has rocks jutting out from it and all kinds of cool stuff. I have this super idea for making a kick butt interior "dungeon".

Hehe this is gonna be bad friggin @ss too. That cave texture came out so good i cant stand it. That 20 bucks for photoshop essentials is worth its weight in gold i can already tell ya.

With quark for interiors and blender for flavor........MAN THIS ROCKS!!!! Makes all those night pulling out my hair just learning how to blend worth it.

#1
02/15/2005 (10:56 pm)
Great news, John! Can't wait to see more of your stuff. Did you see that there is a Blender2map converter coming up?
#2
02/16/2005 (6:58 am)
Looking great, you'll be making some fantastic content for us in the future I hope ;D

Blenders one of the finest damn tools out there, it may seem tough at first but if you can figure out how to use it there isn't a limit. I've been watching the exporter, exporting to .map through max is getting tiresome so being able to do all my work in Blender would be heaven.
#3
02/16/2005 (7:20 am)
Once you get used to the blender interface it really is an intuitive 3d modeling program... now after learning 3d Max (and already learning a decent amount in blender) I'm still liking the blender interface