Oh yeah....
by John Spivey · in Artist Corner · 02/15/2005 (7:52 pm) · 3 replies
I am starting to see the light. I have FINALLY figured out some blender stuff and oh boy am i gonna do some cool stuff now.

That wall behind the orc is a .dts. Well its not a wall it actually has rocks jutting out from it and all kinds of cool stuff. I have this super idea for making a kick butt interior "dungeon".
Hehe this is gonna be bad friggin @ss too. That cave texture came out so good i cant stand it. That 20 bucks for photoshop essentials is worth its weight in gold i can already tell ya.
With quark for interiors and blender for flavor........MAN THIS ROCKS!!!! Makes all those night pulling out my hair just learning how to blend worth it.
That wall behind the orc is a .dts. Well its not a wall it actually has rocks jutting out from it and all kinds of cool stuff. I have this super idea for making a kick butt interior "dungeon".
Hehe this is gonna be bad friggin @ss too. That cave texture came out so good i cant stand it. That 20 bucks for photoshop essentials is worth its weight in gold i can already tell ya.
With quark for interiors and blender for flavor........MAN THIS ROCKS!!!! Makes all those night pulling out my hair just learning how to blend worth it.
#2
Blenders one of the finest damn tools out there, it may seem tough at first but if you can figure out how to use it there isn't a limit. I've been watching the exporter, exporting to .map through max is getting tiresome so being able to do all my work in Blender would be heaven.
02/16/2005 (6:58 am)
Looking great, you'll be making some fantastic content for us in the future I hope ;DBlenders one of the finest damn tools out there, it may seem tough at first but if you can figure out how to use it there isn't a limit. I've been watching the exporter, exporting to .map through max is getting tiresome so being able to do all my work in Blender would be heaven.
#3
02/16/2005 (7:20 am)
Once you get used to the blender interface it really is an intuitive 3d modeling program... now after learning 3d Max (and already learning a decent amount in blender) I'm still liking the blender interface
Torque Owner Dirk "dirkk" Krause