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Flying Vehicle Class Control Surfaces

by Nate "Nateholio" Watson · in Torque Game Engine · 02/14/2005 (1:25 pm) · 3 replies

Does the flying vehicle class support control surfaces (rudder, elevator, flaps, etc)? From what I've looked at it doesnt appear so.

#1
02/14/2005 (3:03 pm)
Nate, you could probably create the surfaces plus animations (either that or make them separate pieces and call the nodes directly to animate them), and tie them into the flying code. I'd imagine this would be similar to what's done with the ground vehicles and the wheels turning.
#2
02/14/2005 (6:05 pm)
There was a "flying mode" resource a posted a few weeks or so ago that had a "simple flight" and "advanced flight" mode--I don't know if it does what you are asking or not, but might be worth looking at!
#3
02/15/2005 (12:39 pm)
On the datablock, there are values for the vertical and horizontal wing. They specify how much those wings will influentiate on your flight. As Teck says, you will make that easier to make those things animations.

Flaps can be implemented by changing the Flyer's datablock during flight, from the normal datablock to another with less speed and more horizontal wing.