Flying Vehicle Class Control Surfaces
by Nate "Nateholio" Watson · in Torque Game Engine · 02/14/2005 (1:25 pm) · 3 replies
Does the flying vehicle class support control surfaces (rudder, elevator, flaps, etc)? From what I've looked at it doesnt appear so.
#2
02/14/2005 (6:05 pm)
There was a "flying mode" resource a posted a few weeks or so ago that had a "simple flight" and "advanced flight" mode--I don't know if it does what you are asking or not, but might be worth looking at!
#3
Flaps can be implemented by changing the Flyer's datablock during flight, from the normal datablock to another with less speed and more horizontal wing.
02/15/2005 (12:39 pm)
On the datablock, there are values for the vertical and horizontal wing. They specify how much those wings will influentiate on your flight. As Teck says, you will make that easier to make those things animations. Flaps can be implemented by changing the Flyer's datablock during flight, from the normal datablock to another with less speed and more horizontal wing.
Torque Owner Teck Lee Tan