No master servers found - Error
by Jacob · in Torque Game Engine · 02/13/2005 (2:46 pm) · 4 replies
Trying to figure out what I did to make this appear...game is single player but I have been changing things around in the script files so I could have deleted something without meaning to :) This error is hard coded but I don't have enough C++ knowledge to figure it out. Thank you.
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#2
I thought that since the error popped up in red in the console log, it could be somethng that the engine definitely needs even in single player and hence the topic of this post. However, looking closely over the log I found that everything hangs right after leaving serverCmdMissionStartPhase1Ack(), which is called in clientCmdMissionStartPhase1. Anyway, looking over a log from a working backup, I realize that the next thing that should happen is a call by the engine to onDatablockObjectReceived and this doesn't happen, it just hangs...well, it actually just doesn't go further with the mission load but I can still cancel and exit so it really doesn't crash.
02/13/2005 (7:30 pm)
Would this cause things to hang though on single player?I thought that since the error popped up in red in the console log, it could be somethng that the engine definitely needs even in single player and hence the topic of this post. However, looking closely over the log I found that everything hangs right after leaving serverCmdMissionStartPhase1Ack(), which is called in clientCmdMissionStartPhase1. Anyway, looking over a log from a working backup, I realize that the next thing that should happen is a call by the engine to onDatablockObjectReceived and this doesn't happen, it just hangs...well, it actually just doesn't go further with the mission load but I can still cancel and exit so it really doesn't crash.
#3
Is this happening on a stock build?
02/13/2005 (8:30 pm)
The master server shouldn't be necessary for proper game operation. Although it might be remotely possible that it's trying to send a heartbeat and freezing somehow (perhaps on the DNS lookup?)Is this happening on a stock build?
#4
...I have some things added but they're mostly visual improvements and also the Lighting Pack. I just had the motivation to really learn all it takes to load a basic mission - step by step, so I started building all the scripts from scratch, following a console log with trace on so that I could see what gets called and when and I think I am doing ok except for this hang up. Basically, I wanted to have my own directory structure that I can understand well, and the best way for me to do it is to start from the ground up. If I get it all figured out, maybe it could be a next tutorial in the MinApp series :) I just thought that perhaps someone could explain why things would just stop right when onDatablockObjectReceived should be called. That function is loaded in one of my script files so it's interesting why it doesn't get called.
02/13/2005 (8:51 pm)
I added the pref needed to solve the error......I have some things added but they're mostly visual improvements and also the Lighting Pack. I just had the motivation to really learn all it takes to load a basic mission - step by step, so I started building all the scripts from scratch, following a console log with trace on so that I could see what gets called and when and I think I am doing ok except for this hang up. Basically, I wanted to have my own directory structure that I can understand well, and the best way for me to do it is to start from the ground up. If I get it all figured out, maybe it could be a next tutorial in the MinApp series :) I just thought that perhaps someone could explain why things would just stop right when onDatablockObjectReceived should be called. That function is loaded in one of my script files so it's interesting why it doesn't get called.
Associate Kyle Carter